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Posted: Dec 22nd 2008 10:52AM arnavdesai said

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I think taking GW character slots into a Dont is kinda unfair, for the simple reason that you are not restricted to what character you can create. It just has a few slots less than max possible classes which is understandable for games like GW (which is not a microtransaction based game)
In fact, GW is the best model for a causal player. No transactions other than character slots (& they are generous to begin with). Only content is what you paid for and IMHO it keeps the developers on their feet because it means that the content has to be really good for the people to be interested in buying them. In fact, the story driven content leads itself more than ever to this type of model, as you are essentially paying for more adventures , it's like choosing whether to take a quest or not. Also, weapons are all equal with one light saber able to cut someone's head off equally well as the next guy's light saber. Anyway it's all speculation so that's what I am doing atm.
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