I've caught myself saying it too: I love this game because it's so immersive! Whether it's the graphics, animation, art style, accuracy of game play or whatever; immersion is a popular explanation as to why we enjoy certain games. But is this accurate anymore? Are we past that novelty?
A recent article at Gamasutra explores this topic and the whole psychology of immersion. Despite what some of the most vocal advocates of immersion might preach, the truth is that graphical realism in a game usually only applies to a niche market. For example, just look at the Nintendo Wii and its casual, yet enormous audience. One could argue that there is immersion in the motion control, yet none in the art style. This can also be carried a step further into World of Warcraft. While there are certainly strong opinions against the game's stylized graphics, 11 million people don't seem to mind.
So what are your thoughts on immersion? Are realistic graphics a requirement for you, or would you play a 2D MMO if the gameplay was perfect?
Reader Comments (16)
Posted: Dec 20th 2008 6:38PM xenothaulus said
Tad William's Otherland novels and The Caverns of Socrates by Dennis L. McKiernan both came to mind when I read this and my answer then is a resounding YES YES A THOUSAND TIMES YES.
Posted: Dec 20th 2008 7:14PM (Unverified) said
Graphics aren't a "Big" thing to me any more, they used to be, but they're not any more. I think so long as the game has great gameplay, a good story, and quite a bit to do, then they're good in my book.
There is some exceptions though, I love Nintendo's games such as Zelda and Mario! Zelda: A Link to the Past is my all time favourite RPG.
There is some exceptions though, I love Nintendo's games such as Zelda and Mario! Zelda: A Link to the Past is my all time favourite RPG.
Posted: Dec 20th 2008 10:55PM (Unverified) said
For me immersion comes from more of the community I surround myself with or the back story and lore of the game, rather than graphics. If I feel like a part of the world, than thats all the immersion I need, even if everyone is running around in a 2D world. So a very big yes to a 2D mmo with perfect gameplay.
Posted: Dec 21st 2008 12:09AM wjowski said
Nowadays 'immersion' is as much of an empty marketing buzzword as Sega's 'Blast Processing'
Posted: Dec 21st 2008 3:20AM (Unverified) said
...a Tron mmo!
Posted: Dec 21st 2008 2:48AM organiclockwork said
Immersion to me comes more from the UI design, the lore, the quests, and other such things (AHEM PERSISTENCE PLEASE AHEM) moreso than the art itself.
Posted: Dec 21st 2008 3:31AM (Unverified) said
MMO Games that go for realism in the art style typically ends up falling flat. The world becomes sterile and square. Inorganic and ... Well - what's the antonym for immersive?
The fact is, for such a huge world to be realisticly portrayed in the graphics, you'd have to allocate a ton of ressources on varied textures (no recycling), and polygons, that there'd be nothing left for world objects. - And lack of world objects will - ironically - make it very unrealistic!
I'm not just talking about grass actually sticking up from the ground, as oppsed to flat patterned textures, and barrels in the corners. I'm talking about holes in the ground, dirt piles, discarded garbage and junk items... Things that make it look more like a world that's populated, and less like one that's designed.
That's where WoW especially has struck gold in their art style efforts. It's a dynamic yet simple style, that doesn't hog a lot of ressources, yet still manages to look more organic than the styles of many games where the decision was made to go for realism...
The human eye and brain is so trained to look at, and recognize, objects and shapes, that it's impossible to make it look realistic. We WILL see something wrong with it. So it's a lost cause to go for realism - even Crysis showed us that, so there's a long way to go before I think it should be attempted in mmog's.
Better to find a style that fits the atmosphere of the game, and push that a little over the edge.
But for gods sake - make sure the character movements and controls aren't too stiff. That one item prevents any and all immersion, and the battle is lost right there at the start of the game.
And add music. Good, well-orchestrated, fitting music.
The fact is, for such a huge world to be realisticly portrayed in the graphics, you'd have to allocate a ton of ressources on varied textures (no recycling), and polygons, that there'd be nothing left for world objects. - And lack of world objects will - ironically - make it very unrealistic!
I'm not just talking about grass actually sticking up from the ground, as oppsed to flat patterned textures, and barrels in the corners. I'm talking about holes in the ground, dirt piles, discarded garbage and junk items... Things that make it look more like a world that's populated, and less like one that's designed.
That's where WoW especially has struck gold in their art style efforts. It's a dynamic yet simple style, that doesn't hog a lot of ressources, yet still manages to look more organic than the styles of many games where the decision was made to go for realism...
The human eye and brain is so trained to look at, and recognize, objects and shapes, that it's impossible to make it look realistic. We WILL see something wrong with it. So it's a lost cause to go for realism - even Crysis showed us that, so there's a long way to go before I think it should be attempted in mmog's.
Better to find a style that fits the atmosphere of the game, and push that a little over the edge.
But for gods sake - make sure the character movements and controls aren't too stiff. That one item prevents any and all immersion, and the battle is lost right there at the start of the game.
And add music. Good, well-orchestrated, fitting music.
Posted: Dec 21st 2008 9:26AM arnavdesai said
You gotta be kidding me when you say people are hooked on to WoW because of it's graphics. The popularity of WoW is because of many reasons undoubtedly but IMHO Social gaming is the biggest one.
I am sorry games which are immersive are not due to just 'graphics'. It's due to story, game play element etc. etc. . graphics are just one variable in the equation. With all its faults, AoC was one of the games which got into the psyche of a barbarian and the world of conan. Its really beautiful graphics helped as well in that case. IMmersive gameplay is not a "novelty item" as you have described, in fact I would go as far as to say that's the goal of ALL games. That's pretty much the reason why games like Guitar Hero and Rock Band are so popular. Graphics can certainly help IMO.
Reply
I am sorry games which are immersive are not due to just 'graphics'. It's due to story, game play element etc. etc. . graphics are just one variable in the equation. With all its faults, AoC was one of the games which got into the psyche of a barbarian and the world of conan. Its really beautiful graphics helped as well in that case. IMmersive gameplay is not a "novelty item" as you have described, in fact I would go as far as to say that's the goal of ALL games. That's pretty much the reason why games like Guitar Hero and Rock Band are so popular. Graphics can certainly help IMO.
Posted: Dec 25th 2008 1:01PM (Unverified) said
Perhaps you should've re-read my comment before you started with the ridiculing.
I did not say that WoW was popular because of it's graphics. I stated that their decision to go for a specific artstyle, as opposed to realism, was a good choice. As for social gaming, we are in agreement, and I never made any comment to the contrary.
I also never claimed that games are immersive due to graphics. But to me, and I'm sure to many others in this day and age, it is a huge factor, and therefore worth pointing out, not to mention that the article seemed itself to focus on this particular part of the game experience, which prompted me to keep my comments in the same plane.
I do not agree with you on Conans graphics though. I think they are yet another example of failure-through-pursuit-of-realistic-graphics. An unobtainable hunt, as I pointed out, it will never look realistic anyway.
I don't understand why you claim that I described immersive gameplay as a "novelty item". I did no such thing.
I merely pointed out that it will not be achievable through realistic graphics for quite some time.
We are in agreement in pointing out that immersive gameplay comes through other measures, and even in that the graphics can often help. But they can also hurt the immersive experience, and mostly does so, if the graphics are shooting for realism.
Reply
I did not say that WoW was popular because of it's graphics. I stated that their decision to go for a specific artstyle, as opposed to realism, was a good choice. As for social gaming, we are in agreement, and I never made any comment to the contrary.
I also never claimed that games are immersive due to graphics. But to me, and I'm sure to many others in this day and age, it is a huge factor, and therefore worth pointing out, not to mention that the article seemed itself to focus on this particular part of the game experience, which prompted me to keep my comments in the same plane.
I do not agree with you on Conans graphics though. I think they are yet another example of failure-through-pursuit-of-realistic-graphics. An unobtainable hunt, as I pointed out, it will never look realistic anyway.
I don't understand why you claim that I described immersive gameplay as a "novelty item". I did no such thing.
I merely pointed out that it will not be achievable through realistic graphics for quite some time.
We are in agreement in pointing out that immersive gameplay comes through other measures, and even in that the graphics can often help. But they can also hurt the immersive experience, and mostly does so, if the graphics are shooting for realism.
Posted: Dec 21st 2008 6:19AM (Unverified) said
Screw 2D -- I demand a 1D MMO!
Posted: Dec 21st 2008 8:27AM Wgraves said
The most immersive games i have ever played are tabletop games, so i dont believe graphics are the answer to immersion :P
Posted: Dec 21st 2008 12:26PM Rollins said
I still feel that Ultima Online was the most immersive MMO I've played. 2D graphics and all.
Posted: Dec 21st 2008 12:36PM (Unverified) said
I've played WoW and Have a Wii. Don't assume I'm perfectly happy with either. I want better (photorealistic) graphics and more immersion.
Posted: Dec 21st 2008 2:40PM starka1 said
Heaven forbid any credit goes to excellent music and sound effects anytime the worth of a game is brought up.
Posted: Dec 21st 2008 3:55PM aboutblank77 said
immersion=/=realism
I don't understand why people think this. I find the most immersive settings are often the most unrealistic ones. Stylized graphics, gameplay and settings are far more interesting to me than realism.
I don't understand why people think this. I find the most immersive settings are often the most unrealistic ones. Stylized graphics, gameplay and settings are far more interesting to me than realism.
Posted: Dec 22nd 2008 1:27AM Jeromai said
Immersion is one of those words that mean different things to different people.
For me, I do play certain games for immersion. (I also play other games for other reasons.)
My definition of immersion leans more toward being able to pretend to be someone else, a character of my own design, and make choices that match that character, rather than me as a player.
Not a lot of MMOs can do that very well. I get periods of it in certain ones, like soloing in City of Heroes, or wandering the landscape in LOTRO. Singleplayer games are better. Fallout 3 is doing spectacular at immersion for me at the moment. Oblivion wasn't too bad. Call of Duty 4 was cinematic immersive, not my character but I bought into the storyline.
Some people might also define immersion as just being highly invested in the game, perhaps almost addicted or obsessed about it, unwilling to leave the confines of the game world. This is certainly an aspect most MMOs can lay claim to. If for differing reasons like intriguing gameplay or community ties.
For me, I do play certain games for immersion. (I also play other games for other reasons.)
My definition of immersion leans more toward being able to pretend to be someone else, a character of my own design, and make choices that match that character, rather than me as a player.
Not a lot of MMOs can do that very well. I get periods of it in certain ones, like soloing in City of Heroes, or wandering the landscape in LOTRO. Singleplayer games are better. Fallout 3 is doing spectacular at immersion for me at the moment. Oblivion wasn't too bad. Call of Duty 4 was cinematic immersive, not my character but I bought into the storyline.
Some people might also define immersion as just being highly invested in the game, perhaps almost addicted or obsessed about it, unwilling to leave the confines of the game world. This is certainly an aspect most MMOs can lay claim to. If for differing reasons like intriguing gameplay or community ties.







