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Reader Comments (5)

Posted: Dec 14th 2008 5:11PM (Unverified) said

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I don't see how it rules out item sales.

It seems to me like Blizzard has been selling WoW items indirectly through their trading cards game for years. Sure, if you buy a stack of cards you are not guaranteed an item, but there are certain items in the game that you can acquire only if you buy trading cards -- either directly from Blizzard, or through an intermediary on eBay (who in turn bought cards from Blizzard).
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Posted: Dec 14th 2008 5:54PM Nadril said

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They just meant they won't sell items that will give a player an advantage. Silly stuff like the things you get from the card game don't give a player an advantage.
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Posted: Dec 14th 2008 6:10PM wjowski said

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So long as it doesn't affect gameplay and/or is something a player can get through his own time and effort, I don't see a problem. I trust Blizzard with RMTs a hell of alot more than I trust SOE or EA.
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Posted: Dec 14th 2008 10:11PM (Unverified) said

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"Another very simple reason that they charge for certain things is to stop players from doing them too often"

and I thought that's what timers were for?
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Posted: Dec 15th 2008 8:25AM (Unverified) said

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Tough call here. While RMT's and Microtransactions will always be a poarizing question, we're seeing more and more of them in more and more MMO's. Using RMT's for temporary benefits or aesthetic upgrades is one thing, 'pay-to-pwn' is completely different. If Blizzard decides to go down this windy road, things could get very interesting.
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