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Reader Comments (16)

Posted: Dec 14th 2008 8:42AM (Unverified) said

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Question is, how would the content be distributed? Would we download the content before we launched the game, would we have to go to a site to download a file, would we have to download the content while we were in the game loading up that specific area?

Also, does this game have a monthly fee?

I just don't know how an open-source mmo would work... It sounds neat, but how would they regulate cheaters and such...?

Posted: Dec 14th 2008 10:15AM (Unverified) said

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The idea is that the person that decides to open up a server makes these decisions.
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Posted: Dec 14th 2008 9:32AM (Unverified) said

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I think NCSoft should make Tabula Rasa open source after the official servers close, give the community an opportunity to continue the game.

Posted: Dec 14th 2008 1:03PM (Unverified) said

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Open Sourcing Tabula Rasa would be great!
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Posted: Dec 14th 2008 1:12PM (Unverified) said

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That would be awesome. But I think it would still take quite a few good developers to carry on a project of this size. Not to mention designers, world builders, etc. And if I think of all the lag with only 60 people in active pvp I'd like to know what hardware is needed to run a server.
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Posted: Dec 14th 2008 1:28PM (Unverified) said

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its a CRIME that this is not happening to TR

Posted: Dec 14th 2008 3:29PM (Unverified) said

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I would like to see Nexus: The Kingdom of the Winds open-sourced. It was my first, and favorite, MMO during its hay-day. The combat was simple, but blazingly fast paced, and the rich lore of the korean mythos gave it such deep character. The community really delivered in that game, with most events being acted out by GM-run npcs.

There were poetry contests, and a lot of deep RP. The ceiling was endless -- once you got to max level, you could still use experience, for buying stat-points and hp/mp, which unlocked higher-tier caves to explore.

Subpaths were made by the players, and they got to work with developers to figure out their game mechanics (new spells, animations, hidden areas)

The game had actual harsh death penalty -- most of your items fell to the ground when you died, and after about 10 minutes, they became world lootable. Some items broke permanently on death, to keep up their rarity.

Also, the game didn't drag you along and coddle you. No such thing as a quest log, or map way-points. You had to know your mission. Some quests required actually saying (via the chat bar) the correct phrases to initiate conversation with them, which you gleaned from riddles or lore.

Anyways, the game was eventually sold to some company whom then marketed it to kids... completely ruined the dynamics of it, but it had been on the decline anyways. I would love to see it open sourced, so that I could host a public server in the spirit of the original!

Posted: Dec 14th 2008 3:42PM (Unverified) said

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I'd love to see Motor City Online open sourced.

Posted: Dec 14th 2008 10:56PM (Unverified) said

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one would wonder if (given development of the protocol/server software) this could be the first MMO to have interconnected servers, each with a different world, where a user could just walk from one to the other, retaining their avatar and it's stats, rather than having to log out of one and logging in another with a totally different avatar. that could open up so many possibilities for players.

Posted: Dec 14th 2008 10:57PM (Unverified) said

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whoops, sorry for the double post
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Posted: Dec 14th 2008 10:55PM (Unverified) said

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one would wonder if (given development of the protocol/server software) this could be the first MMO to have interconnected servers, each with a different world, where a user could just walk from one to the other, retaining their avatar and it's stats, rather than having to log out of one and logging in another with a totally different avatar. that could open up so many possibilities for players.

Posted: Dec 15th 2008 6:56AM Arashikou said

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Wasn't Neverwinter Nights trying to set up something like that at one point? Where did that go?
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Posted: Dec 15th 2008 2:14PM (Unverified) said

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being a long time member of the UrU community (first forum signup about 2002 apparently !) I've watched all the ups and downs of UrU, I'd let you know that this decision was not made lightly it has taken 4 years of failed restarts of the game to get to this point so TR isn't quite there yet, ask me in 2013 and then they will have been waiting the same amount of time! Companies don't like going Open source.

The current version of code we are being given already has the interconnected servers (kinda) in it already. Uru already embodies Sarreq's idea thats the whole point of the game ! and the new server code we are getting will allow us to make as many servers as we want and distribute the server load between them all... apparently.

Anyone who wants to know anything about this feel free to e-mail me on sam(dot)byard(at)ntlworld(dot)com

Posted: Dec 15th 2008 4:14PM (Unverified) said

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Obviously, Star Wars Galaxies has already been taken into Open Source. - Unofficially. And in the original incarnation, before the infamous "Combat Upgrade" and "New Game Enhancements". Looking forward to that.

I would like to see that being done officially, though. It would speed things up, from an Emulation project, reverse-engineering a ton of stuff, to a more plausible task, using all the original code and data.

Tabula Rasa is a close second. I'm sad to see that game go. It had ... something... that I would like to have explored further. So it would be very nice to have that as an open source project.

Posted: Dec 16th 2008 3:26PM (Unverified) said

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A long time player of URU and all the myst games ...your headline is not quite accurate We are NOT being given all the resources freely Cyan will retain copyright and control over much of it, we are being given a chance to play the game and to possibly add content, and host servers. The details are being worked out. Thankfully there is restraint for there are some who have tried to hack the game for years and only want control ...and who do not support the wonderful premise and beautiful content of the game. Summary of the first year of MOUL MystOnline URU Live here:
http://chris-today.blogspot.com Please join us for it will be a wonderful return. You can get accurate and objective details on the official MOUL forum here:

http://www.mystonline.com

Posted: Dec 17th 2008 2:36AM (Unverified) said

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CrisGer, the only factual inaccuracy within that article is the "art" thing, and that's just because we don't really know anything about what they're going to do with the already existing art assets. The rest is based on what Cyan has told us. It could of course be subject for change, but until further notice we know that they're going to release the source for the client, the server and tools. Everything about extensive regulation of the source is pure speculation.

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