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Reader Comments (23)

Posted: Dec 15th 2008 11:47AM wjowski said

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Or they could try something innovative ala Avencast's spell input system.
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Posted: Dec 16th 2008 9:38PM Xii said

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Yes, more console MMOs!

I play Phantasy Star Universe and PS Online, and they're both great for consoles. They are both very different from traditional MMOs -- Guild Wars borrowed quite a bit from PSO, though -- but IMHO that's they're strength. They benefit from being action games, rather than number key-pushers like WoW or WAR. The game is far more visceral, and far more strategic, when knockbacks, juggling, status effects, etc occur in real time, in full 3D space. No other game seems to offer that, and it's a real shame. Tabula Rasa came sort of close, but even that isn't real time.

I play MMOs on the PC, too, and I can say that it is not just a matter of 'dumbing down' games to work on controllers; rather MMOs as a whole can be re-thought. I don't want to play another EverQuest clone on the 360 with an action palette and cool-down timer (which might please WoW fans). I want a game with real combat, which is precisely what console games have been strongest at.

So console MMOs: YES! But lame WoW clones: NO.

Posted: Dec 29th 2008 2:18PM Mabuti said

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I believe that this is a greatly untapped market. I play MMO's on my PC and would love to give them a go on the console.

Personally, the combining of PC & Console is something that needs to be done with every game that is released on both.

For instance imagine what could happen if there was a crossover on TF2 between PC & 360. Yes, yes there are logistic issues to make this happen but I believe that it would be a great leap forward.

Bring the MMO's, if crap they will fall to the wayside. If they are quality they will add another avenue for everyone.

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