Patch 1.1a was released yesterday
to Warhammer Online
and we're already seeing fixes being put in place. Mythic
has released updates to the patch to address the increase in travel costs, fix items, adjust quests, and the usual little tweaks to make things run as designed. But the most important fixes, in this writer's humble opinion, are for the oRvR system
The amount of influence for achieving offensive battlefield objectives has been changed while leaving the influence system the same for defense. The stated reason for this change is for balance - in order to encourage more players to use the system. In addition, high-level players will once again be turned into chickens
if they enter lower-ranked RvR areas. Scenarios will also close when too few people are in them.