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Posted: Dec 12th 2008 9:40AM (Unverified) said

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It cost allot to run a MMO, from the Devs to the power consumption of the servers the game runs on. Companies aren’t looking to break even, they need to profit or they will be shut down.
Its like a amusement park, you pay a lot to get in, they give you free rides, but the games, concession, and souvenirs all cost extra.Look at Professional or College sporting events they charge a fee to get in but then offer additional items to enhance your experience. Some bars charge a cover and still have the nerve to ask for you to pay for your beverages.

Does it take away from the experience? I don’t think so.
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Posted: Dec 12th 2008 12:11PM (Unverified) said

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let me reposition myselve: im not 100% against mt.
im against mt that charge for stuff i think belongs to customer service like server-/ namechange for players
im against mt for ingame gold/loot and xp
i would not object to mt if theres incredible good content like a superb questline. that way i could see mt like an ongoing series of mini-expansions.

of course companies are in there to maker money but do we really believe more money to a game means a better game ?
if thats true wow should be 20times as good as eve for example.

if companies want to make money they should do it in an honest way: provide entertainment. if i have to pay 3$ for an incredible detailed quest that entertains me 5h im willing to pay that in mt.
if i have to pay 3$ to buy an xp pot to keep my leveling in synch with my friends then that mt is targeted only to feed my addiction.

as for the aspect that the guy with more time to play has an advantage: just make relaxed servers like nc did with l2 in korea. open servers that allow only a limited time a month/week alongside regular servers.


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