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Reader Comments (4)

Posted: Dec 10th 2008 3:49PM (Unverified) said

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Great article, and spot on.

Like a lot of things that have been added in TR, it's literally, w/out a belittling tone, to little to late. There was to much desgin flaw that needed to be improved long before it's 9 month mark.

Posted: Dec 10th 2008 6:08PM (Unverified) said

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Man, I LOVE crafting in TR, it's like engineering + enchanting (for my fellow WoW nerds). Being able to extract some upgrade (like resist fire) from a weapon that my class can't use, and upgrade it to maximum and stick it in my own weapons is fantastic.

Side note: do any MMOs the same tier-based system that TR does? I like the idea of being able to rollback *a little* instead of having to re-roll and start from scratch (like WoW, etc).

Posted: Dec 10th 2008 6:24PM (Unverified) said

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Great article, but a little too late for a soon to be dead MMO.

Posted: Dec 11th 2008 5:53AM (Unverified) said

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I played TR from Beta, Headstart, Launch, and off and on.. and one thing that the DevTeam promised was Operations 1 slotted for Jan 08 would significantly improve the crafting system. Well.. TR is OR was the land of broken promises.. they never rolled out an improved or real crafting system. Nor did they stick to their promises about "Operations" updates... so it is easy to see why they game died. Everything that was "added" to the game was cosmetic and nothing of substance. I primarily blame RG for the game and how crappy it was at release missing many components from real PvP zones to simple thing like icons for the simplistic crafting system other than glowing balls.

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