"Darkfall deserves your best wishes, even if you don't plan on buying it."
This seems to be the sentiment of most Darkfall enthusiasts, as the reality of the game's announced launch date has set in. It's no secret that the wild success of World of Warcraft has changed how studios develop games for the last 3-4 years, but is it about time that we went back to how MMOs were originally created?
Darkfall boasts a sandbox-type freedom and the return of the once-hated ganking and player killing found in earlier MMOs. It boasts innovation (then again, who doesn't) and a death penalty that makes you actually fearful of dying. These factors, and many more, are what drive the game's loyal fanbase for over seven years.
So to answer the question posed in the title, yes Darkfall will be important to the genre. If this niche game succeeds, it will show that innovation is not dead and we're collectively ready for a change. If it fails, it means that we're not really as ready for something different as we all claim.
[Via WorldIV]
Reader Comments (32)
Posted: Dec 9th 2008 7:53PM (Unverified) said
This is nostalgia, not innovation.
But anyway, I predict that it's massive failure will be due to quality of implementation, not quality of ideas.
But anyway, I predict that it's massive failure will be due to quality of implementation, not quality of ideas.
Posted: Dec 9th 2008 10:28PM Nadril said
I've been one of the people who has always cried vaporware. However, with the anouncement of the release date, I have taken more notice in the game.
Even if you had free roaming PvP, I think darkfall (If done correctly) will be an important game to the genre. Current MMORPG's boast a very liner fashion of playing and progression, and as a gamer I feel sad to think I missed out of the old days where one could just roam around the world, set out their own path. The only chance I had was playing UO on a friends PC when I was 11/12 years old.
Still, I hope that the game will do well. I hope that it will deliver on what it promises. The genre needs a game like this to show MMORPG gamers and, more importantly, the WoW crowd that there is more than one way to make an MMO. Not all MMO's need to be focused around an item grind!
And really, darkfall has a long journey ahead of it. As evidented by posts above we have a lot of players still trailing on this idea that loot in darkfall will be like loot in WoW, when it isn't even close. I think that even PvE players should be excited about this game, because it brings a whole new level to the experience. Instead of just grinding a dungeon you go out, you explore for once and make your own path.
God I hope this game is good.
Even if you had free roaming PvP, I think darkfall (If done correctly) will be an important game to the genre. Current MMORPG's boast a very liner fashion of playing and progression, and as a gamer I feel sad to think I missed out of the old days where one could just roam around the world, set out their own path. The only chance I had was playing UO on a friends PC when I was 11/12 years old.
Still, I hope that the game will do well. I hope that it will deliver on what it promises. The genre needs a game like this to show MMORPG gamers and, more importantly, the WoW crowd that there is more than one way to make an MMO. Not all MMO's need to be focused around an item grind!
And really, darkfall has a long journey ahead of it. As evidented by posts above we have a lot of players still trailing on this idea that loot in darkfall will be like loot in WoW, when it isn't even close. I think that even PvE players should be excited about this game, because it brings a whole new level to the experience. Instead of just grinding a dungeon you go out, you explore for once and make your own path.
God I hope this game is good.
Posted: Dec 9th 2008 10:43PM (Unverified) said
Darkfall is always being bashed for taking too long. But think, real-time shadows, real-time combat with backstabbing doing more damage, mounted combat, naval warfare, real-time projectile simulation, real-time chopped-head simulation, super scale differences, a player-driven economy, a huge world, an extensive set of skills, and a dynamic progression system. If Darkfall kicks off well, and makes a profit, it will show that developers should put great effort into all of their game systems, and not be afraid to put in extra years to add more. The payoff is of course more continual revenues.
Posted: Dec 10th 2008 12:30AM (Unverified) said
"the once-hated ganking and player killing"
Don't you mean still hated?
It's certainly pushing my 'avoid avoid AVOID!' buttons. Along with 'die in a fire' and 'the sooner this game is a unlamented failure, the better'.
Don't you mean still hated?
It's certainly pushing my 'avoid avoid AVOID!' buttons. Along with 'die in a fire' and 'the sooner this game is a unlamented failure, the better'.
Posted: Dec 10th 2008 2:15AM Nadril said
Why the fuck someone would wish a game would become a failure simply because THEY don't like it's style is beyond me. I mean, I'm not the worlds biggest console fan but that doesn't mean I want to see them become failures.
You're the kind of customer that doesn't allow change. To want a product to fail that boasts a unique direction from MMORPG's of today is pitiful, and just because you don't like PvP, or perhaps don't fully understand it in a game such as darkfall.
Reply
You're the kind of customer that doesn't allow change. To want a product to fail that boasts a unique direction from MMORPG's of today is pitiful, and just because you don't like PvP, or perhaps don't fully understand it in a game such as darkfall.
Posted: Dec 10th 2008 3:14AM (Unverified) said
More like 'Look at all our new features - all the things that have already been tried and we know are hated! How can we fail?'
Blah.
Reply
Blah.
Posted: Dec 10th 2008 4:18AM (Unverified) said
The reason I don't play WOW is because I don't enjoy the treadmill-like nature of the game. I enjoy playing open-ended games, especially ones where I can have an effect on the environment and story. If Darkfall has those features than I will be happy, at least. I think a lot of people will be turned off by the PvP elements.
Posted: Dec 10th 2008 5:38AM smoke2000 said
I've been waiting for darkfall for some time now, not as an incredible fanboy , I don't even know any of its lore for that matter. All I know is that they've taken a lot of design from Ultima Online (pre-uor) which I loved.
I do not want it to become the next WoW, that would kill the game with all the crybabies. I want it to have a stable and decent playerbase, which doesn't have to be millions. Most of the people looking forward to darkfall are not at all expecting WoW players to be convinced to play it, most hope they aren't.
I do agree that this game is perhaps suited for only 10% of the entire mmo player population, but this 10% has been trying mmo's for 1-2 months every single time one is released and quit because of disappointment. It's about time we get a shot at an mmo that actually starts out with ideas we approve.
All that's left now is to hope that they managed to transform their ideas into a solid implementation.
I do not want it to become the next WoW, that would kill the game with all the crybabies. I want it to have a stable and decent playerbase, which doesn't have to be millions. Most of the people looking forward to darkfall are not at all expecting WoW players to be convinced to play it, most hope they aren't.
I do agree that this game is perhaps suited for only 10% of the entire mmo player population, but this 10% has been trying mmo's for 1-2 months every single time one is released and quit because of disappointment. It's about time we get a shot at an mmo that actually starts out with ideas we approve.
All that's left now is to hope that they managed to transform their ideas into a solid implementation.
Posted: Dec 10th 2008 5:51AM (Unverified) said
I agree with Smoke totaly!
This is a man who clearly knows his MMO stuff. I think I, like Smoke and many thousands of passed Pre-UOR players will agree that we have yet to experience a feeling or style of gameplay that created an undying love of the free roam free kill enviroment.
Bring it on and trammies beware, we are coming for you first.
Reply
This is a man who clearly knows his MMO stuff. I think I, like Smoke and many thousands of passed Pre-UOR players will agree that we have yet to experience a feeling or style of gameplay that created an undying love of the free roam free kill enviroment.
Bring it on and trammies beware, we are coming for you first.
Posted: Dec 10th 2008 7:08AM (Unverified) said
I feel darkfall has the potential to be everything EVE has become and more depending on its execution. As some people previously stated the game must be technically sound at launch. With launches of mmorpgs being SO important to their success technicalities can cripple mmo's before they even get off the launching pad. One of the hugest things that makes WOW so successful is that it is such a technically sound game. WOW easily has the best game engine and is very user friendly these days, this must be present at launch I feel. If the game launches well I feel the game will succeed and I will be one of the many playing it. The market is there and waiting for a game like this to come take the reigns once again.
Posted: Dec 10th 2008 7:51AM (Unverified) said
I'm very anxious about the upcoming DF release.
Not, because it is especially innovative. Most of its features have been either implemented or discussed in in the developmentof other MMOs.
But if Darkfall succeeds, it will demonstrate that there is indeed a market for MMOs that don't walk the theme park road (i. e. taking your customers by the hand like little children and trying to prevent them from ever losing anything).
If Darkfall succeeds on the same level as EVE Online currently does, I'm hoping to be able to play this type of game for a long time in the upcoming years.
If Darkfall fails (due to technical problems, most probably), this will also mean the demise of any following sand box MMO like Mortal Online or others. And it will probably force me to quit the MMO genre and play casual games 24/7 out of depression. =D
Not, because it is especially innovative. Most of its features have been either implemented or discussed in in the developmentof other MMOs.
But if Darkfall succeeds, it will demonstrate that there is indeed a market for MMOs that don't walk the theme park road (i. e. taking your customers by the hand like little children and trying to prevent them from ever losing anything).
If Darkfall succeeds on the same level as EVE Online currently does, I'm hoping to be able to play this type of game for a long time in the upcoming years.
If Darkfall fails (due to technical problems, most probably), this will also mean the demise of any following sand box MMO like Mortal Online or others. And it will probably force me to quit the MMO genre and play casual games 24/7 out of depression. =D
Posted: Dec 10th 2008 11:43AM (Unverified) said
The only impact it will have -- and I wholeheartedly admit it will be a positive one -- is that it will give sandbox enthusiasts a place to go so they can quit clogging up other games' message boards about how every game in the world would be better if it were sandbox.
It will also give the rest of us the ammo we need against them. We will be able to tell them "Yes, someone finally made the game you've been dying for all these years, and guess what? We still don't like sandboxes or open PvP. Now go have fun and leave us alone."
It will also give the rest of us the ammo we need against them. We will be able to tell them "Yes, someone finally made the game you've been dying for all these years, and guess what? We still don't like sandboxes or open PvP. Now go have fun and leave us alone."







