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Reader Comments (5)

Posted: Dec 9th 2008 11:30AM arnavdesai said

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One thing about BioWare in all of the games I have played is that their implementation of skill sets and leveling is pretty simple and straightforward. There is very little room for theorycraft as such. Because of this even combat is straight forward, esp in Mass Effect which imo is nice.

Posted: Dec 9th 2008 11:34AM (Unverified) said

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I foresee innovation ... we will smash two action figures together (yelling “pew pew”) until one is dropped. The one left is the winner.
Just like old times.

Posted: Dec 9th 2008 1:51PM TheJackman said

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Speculating on a game that we only seen screen shots off... Star Wars: The Old Republic is a long long way from even alpha ...

This is all just talk till we really see the game in action we can just say that this is all a airless hype!

Posted: Dec 9th 2008 2:50PM (Unverified) said

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Really, why can't they just have a combat system more similar to Galaxies than the original KotOR's?

Posted: Dec 9th 2008 3:34PM Syena said

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The way they describe it reminds me a lot of interlock from the matrix online. I always found the concept of interlock to be very creative and innovative but the system was bogged down by buggy design and poor support. Hopefully swtor can succeed where mxo failed.

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