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Reader Comments (25)

Posted: Dec 8th 2008 10:35AM eggmanjr said

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How is this different than BC? Most folk capped out within a month or two.

Posted: Dec 8th 2008 10:38AM (Unverified) said

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The lines of casual and hard core are often blurred. I might go so far as to say that some people (probably not you or your guild, wink wink) say they are casual but play in a more hard core fashion...defensively. In other words, if you say you're casual the pressure is off to be competitive. So, you can be competitive but don the disclaimer of "casual." Ahhhh, now if I don't "win" a subjective race it doesn't matter and I can live with myself :)

Posted: Dec 8th 2008 11:03AM (Unverified) said

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My guild is large and composed of a variety of players and playstyles. Given that raid content no longer requires as many players, I actually wouldn't be surprised if factions within the guild solidify and our hardcore players end up forming a separate guild or joining one that's focused on raiding. It'd be a shame though, since many of the hardcore are also the most helpful in terms of contributing to the guild - either through donating to the bank, crafting or assisting on dungeon runs with lowbies. I guess time will tell ...
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Posted: Dec 8th 2008 2:56PM (Unverified) said

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Nottke...Good point. Maybe my statements are just too general since sub-groups tend to play the games differently. It's like this elsewhere too. Most clubs have a core of active members that participate most often are show a higher level of investment.
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Posted: Dec 8th 2008 11:00AM (Unverified) said

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I completely agree with you here. As far as I see it, we don't have to move on completely to other games either, but we can play other games at the same time simultaneously.

I hope 2009 will finally bring us some good mmo's that arent just high fantasy based too. That should ease up on some of the whine I hope.

Posted: Dec 8th 2008 11:01AM pcgneurotic said

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You know, this is what I like about SOE, and why I pay for a Station Access Pass every month - because say what you like about SWG or Matrix, but they know how to keep the quality content coming, and regularly.

Blizzard, on the other hand, are so far up their own arses with their supposedly world-beating 'quality', that it's taken them since launch in 2005 to release one new class... Hooray. Go Blizzard... *snore*

About this time last year, SOE released probably the best EQ2 expansion yet, featuring an enormous new continent to explore and 2 whole new races. At the same time, WoW released a patch that contained the usual hand-full of microscopic mathematical 'tweaks' and obscure PvP 'adjustments', and what happened? The entier gaming press, both digital and traditional, stood up with their c***s in their hands and said 'Hurrah! Another triumph for teh Blizz!'

Makes me sick.

Posted: Dec 9th 2008 7:53PM (Unverified) said

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I see the SOE viral marketers are out in force today...
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Posted: Dec 9th 2008 8:40PM pcgneurotic said

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Heh, this is why I avoided any mention of 'fanboys' and so on, because when I read the whole thing back to myself, I thought, 'Woo, talk about glass houses!' :D
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Posted: Dec 8th 2008 11:07AM Anatidae said

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This is the inherent problems with a level based MMO. I am a fan of "micro-levels" which are similar to the reputation level in WoW, Influence in WAR, etc... and skill based systems.

The problem with level based systems is that developers take years making a game where the majority of content is set for a level that the average player will pass through quickly, never to return.

Just think about the vast landscapes of WoW. HUGE amounts of the game that are virtually empty, or maybe you find a couple people "playing" in there - I use the word playing lightly as it is more like they are trying to grind as fast as possible to the end game.

Oddly, one of the first MMOs that had real popularity was Ultima Online, which did not have levels. There were areas of the world with more dangerous creatures, but in general the whole world was a valid place to travel in. From the start to the end - you could die anywhere.

I would REALLY like to see an MMO designed where players "start" at the end-game. Expanded ideas of micro-levels. Obviously there are plenty of ways already proven by MMOs where you can reward players who are at the max level for that game.

Again, using WoW as an example, what if every dungeon was an end-game dungeon. Some easier than others, but everyone from day 1 can quest in them. As you play your micro levels do make you more powerful. Every dungeon could award you a proficiency level in that dungeon, so in a way your leveling your skill in that area. Plus loot, plus ability rewards, etc...

Posted: Dec 8th 2008 12:22PM (Unverified) said

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Anyone, yes ANYONE who played through the new content of WotLK stands in awe about the quality of the quests and the designs of the zones.

It beats hands down any other MMORPG in the market these days.

EQ2 is a joke these days compared to WotLK quality.

The joke is that guys who don't play it, love to hate it.

Instead of hate to love it.

Of course no one is nowhere at the moment. even the very best guild on our server is only rading in the middle of epic NAX. The very first of 4 raid instances with 3 to follow in the upcoming months.

New arena and BG PvP gear hasn't even started yet (Dec 17th) and yes I am 76 because I don't use questhelper and read my quests .... :))

For those thinking of trying other MMORPG's. Forget it, I LOST hundreds of Euros on DUDS. From EQ2, to Vanguard, to Tabula Nixa, to Age of Crap, to Borehammer on empty server. You may try but be warned, you only loose money on cheap content and semi amateurish trials.

It's a joke, people think there are a zillion other MMO's with the quality Blizzard offers.

FACTS is: DESPITE wesbsites trying to diverse, it's all in vain. You can't find the quailty of WotLK. No matter how hard you'll search.

The only ones who say differently are those desperate guys wanting new people on their empty servers. But their servers are empty because their games aren't good enough ....

Despite sites like massively.com, there just isn't real competition. Subscriptions prove it.

Subscriptions prove everything in MMORPG land. (not hyped sales .... just subscriptions).

Posted: Dec 8th 2008 2:49PM (Unverified) said

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You can easily find the quality of WoW's Litch King...LOTRO/Moria. I have played a great deal of both and really like both games. Turbine has produced a quality game on the same level as Blizzard's masterpiece. I do agree that the list is short but you list did not include the one MMO that can not only hold a candle to WoW but keep up...and it is less expensive :)
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Posted: Dec 8th 2008 12:20PM (Unverified) said

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Can Wrath keep us (me) entertained?
No. Expect to quit after the 60 day time card expires.

Bliz... Armor dyes? Outfit system? (*cough LOTRO*) hello. four year old game? WoW is NOT polished until it gets one of these.

PvE .. better than WAR / LOTRO? I'd say equal too. Kill 10 this .. get 10 that .. go see X in y.

New talent specs -- Awesome! I an loving my my Lock spec.


Posted: Dec 8th 2008 12:19PM The Last Metroid said

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I'm almost lvl 74 and I'm already bored out of my mind.

Posted: Dec 8th 2008 12:24PM Grok said

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You seem to be using the benchmark of level 80 as end of expansion. Lvl 80 is by no means the end.

I'm half a level away from 80 and I've just hit Sholezar Basin, there's 2 or 3 giant zones for me to get through, the achievements they've just introduced, new PvP options, Heroics and raids.

I've got plenty to keep me busy for a good long while.

Posted: Dec 8th 2008 12:35PM (Unverified) said

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I have to wonder what do people mean by MMO Quality.
Granted, I've only really spent time in Turbine MMO's, I did play WoW with friends for about a month, and I basically saw yet another EQ clone, like LOTRO past it, like AC2 before it, like EQ2. So beyond MMO travisties with wacky crazy bugs like Age of Conan and the weird graphics bugs of Warhammer, what does quality really mean?

Posted: Dec 8th 2008 12:46PM (Unverified) said

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I don't even play WoW at the moment, and I don't care at all about the Lich King, but this ...

"I've hit the level cap" == "I've used up the expansion"

This fallacy illustrates the insanity that is rampant among so many online gamers. People who think this way don't care about the game world, they don't care about content, they don't care about anything but watching a little number tick up.

And that's fine, but I just don't get why they bother with WoW when Progress Quest is all the game they'll ever need.

Posted: Dec 8th 2008 9:35PM godlyhalo said

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Well, I have to fully agree with this post. The people who rushed to 80 really did miss out on a lot of the content. So those will be the first people to complain that there is nothing to do. On the other hand, I am currently lvling very slow, just hit 75 today, and I am enjoying every bit. Dungeon runs, reading all the quests, and just having fun exploring.

Although I did start my character the day Wrath came out...I rushed to 70, then started to really slow down. I care a lot about the classic WoW, but not so much about BC.....Wrath is a totally different experience though. Its a lot of fun to play, lots of cool lore, and...well its a LOT of fun to play! Which is why I like to play MMO's, they are fun.

Posted: Dec 8th 2008 4:24PM (Unverified) said

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I too, have to ask what "quality" is. I am inclined to say that quality for any video game, much less an MMO, is fun. I would go back and play FFVII despite the graphics, the now tried and true method of travel that was fairly unique to the game, the side quests that are now ubiquitous in most video games...but something about it keeps me coming back once every year or so to play it through again.

That's a quality game: FUN. As much as I normally dislike being in the majority (who doesn't like to be different), WoW has been nothing but fun for me. I have a character to 80, I'm running heroics, and crafting to my heart's content. I'm still loving it.

All this talk about people being done with raids already only applies to the smallest handful of guilds in the world at this point. My guild - not hardcore at all - will probably clear Naxx/Sartharion/Archevon/Malygos right as the next dungeon comes out. The leveling curve will be right with us.

As soon as it's no longer fun, I'm out. But I haven't even touched a death knight yet, still need to level my healer (shaman), and actually run all the instances/heroics/raids.

I'll be busy for quite awhile just on what they've offered. To the poster that's bored at 74...just quit. It won't get better for you. As for me - still addicted.

Posted: Dec 8th 2008 7:04PM Graill440 said

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No comment on the article but the pic of the lich king with the jesters hat and juggling speaks volumes. I got a great laugh out of it.

Posted: Dec 8th 2008 10:55PM (Unverified) said

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Thanks ;)
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