When are overcrowded servers and multiple crashes a good thing? Probably when you work for SOE and your game's fourth anniversary party has more people in attendance than you'd ever imagined.
EverQuest II had its fourth anniversary last month, and the parties were a bit more epic than SOE had imagined, or planned. According to Kiara, SOE's EverQuest II Community Relations Manager, the parties were so large that she was crashed multiple times herself, and the EQ2 devs had to actually come in and create hotfixes for mixed parties on the PvP servers and a way to distribute presents to an entire room at one time. This story by Kiara seems to mostly be a light-hearted look back at how much fun those anniversary parties were, but it also goes to show just how strong the EQ2 community remains four years after the game's launch.
Reader Comments (3)
Posted: Dec 9th 2008 6:24AM MrGutts said
That is interesting, I thought the servers were already scaled for a certain amount of people like when it was popular.
I guess as time went on the dev's didn't pay attention to load numbers and how new content will effect it.
I guess as time went on the dev's didn't pay attention to load numbers and how new content will effect it.
Posted: Dec 9th 2008 11:47AM (Unverified) said
I guess the forgot that people love everquest?
Posted: Dec 9th 2008 7:48PM (Unverified) said
Nah it's just that SOE gives old players "free trials" four or five times a year when they want their subscription numbers to look good. I'd bet the majority of people that were "crowding" the servers for the celebration weren't paying to be there.
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