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Reader Comments (14)

Posted: Dec 5th 2008 8:29AM (Unverified) said

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I like them and feel the serve a nice purpose. Some of them bore me while others I never mind doing.

I think they should start looking at new ways of providing them though to keep in interesting. Maybe create one that is a Public Quest (ala Warhammer), that requires group participation to complete but is more rewarding than normal dailies.

Posted: Dec 5th 2008 8:47AM Jeromai said

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I'm uncomfortable with them. But not because they make you do something over and over (every MMO does that, if you enjoy it, it is fun, if you don't, it is grind.)

It's that they tend to take away spontaneity and decision-making or any fun from sandbox creativity of deciding your own goal. It's the "first mindless routine chore to get done once I log in" daily habit I disapprove of.

The more something becomes -have- to do it, or face the fear of losing out in effectiveness ($$$ or xp or whatever) to someone who does do the daily quests, the more it becomes a recipe for burnout from tedium.

I confess I followed the initial Heavy Metal Live Event in WAR like a good little robot. Log in. Check tome. Oh, here's the task. Attempt to do that first. Get exceedingly frustrated if the scenario is not popping because I'll lose the chance to do it forever if it rolls over to next day.

Fortunately, most of the tasks were quite easy and not unreasonably jumping through hoops. And I MUCH preferred it when they let tasks roll over to the next day to be finished, and putting up a number of tasks to be done in a certain time period.

That gives a certain amount of choice back to the players on when they can finish them. Rather than feel pressured to log in zombie-like to get the daily done or feel like you've lost the opportunity for good. Too much of the above feeling, and I won't feel like even playing the game anymore because I'd be so behind everyone else.

Kingdom of Loathing is another case in point. When I'm not actively trying to progress, I could be using the 40 turns everyday (plus food and drink I could cook for extra turns) to farm meat (currency aka gold.) There are automated programs to help do that. But there's still the tedium of opening the shortcut and logging in and clicking a button or two to start it off and waiting for it to finish and shut it down. Blech. I don't want to be a slave to MMO chores, so I stop playing altogether.

Posted: Dec 5th 2008 1:31PM jmerriex said

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There is no way WoW can be called a sandbox of any sort...
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Posted: Dec 5th 2008 8:55AM (Unverified) said

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guy above pretty much said it all.

Posted: Dec 5th 2008 9:31AM (Unverified) said

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They're vastly preferable to killing cultists in Silithus for gold.

Posted: Dec 5th 2008 10:17AM Krystalle Voecks said

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So, so very true. I don't miss the Silithus grind at all.
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Posted: Dec 5th 2008 9:45AM Solidkjames said

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It would be nice if they had random dailies instead of the same ones but at least in this expansion just about every zone has several dailies as opposed to 3 or so zones in TBC. They are tolerable but definately not the greatest system to grind rep and make some gold.

Posted: Dec 5th 2008 10:08AM (Unverified) said

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I enjoy the fun ones, Cooking for example. I hated the Isle in BC and never did those.

Posted: Dec 5th 2008 10:16AM Lethality said

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First let me say I am a total Blizzard fanboy... if you read my comments here at Massively you'll see.

But I absolutely abhore and will not do daily quests. I think its ridiculous that they call these "content". They feel like chores, and beyond doing them the first time just to see what they are about, I will not do them.

They REALLY have found a bunch of complete suckers whoever does like them.

The minute they become required because of a reason like "well, if you do your dailies, you'd have enough gold..." is the minute I quit. And I've been a player since family and friends.


Posted: Dec 6th 2008 10:34AM (Unverified) said

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Daily quests is the very incarnation of grinding. Already before the quests had a very minor difference and the most of them being kill x of y, but dailies on the other hand... Now you don't ever need to have x or y has variables, they can be constants! Doing the same quest over and over is just ridiculous; it's just as grinding but with quests to cover the fact that it's grinding.

Grinding is bad in itself, and dailies are just another form of it. I hope that daily quests won't ever be seen in any other game, and preferably not much grinding in any other game either, for all that matters.

Posted: Dec 5th 2008 11:01AM (Unverified) said

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Depends on how they are done.

Two games I've played with Dailies is Conan and LOTRO. Conan used them as the bulk of your level grinding(known as Villas) after 40. Every 10 levels you'd do a few quests for the first 2 levels, then grind the other 8 on dailies.

LOTRO dailies are not as important as the Conan ones, but I can see me getting tired of them very early. The rewards on these are item advancement xp and a Title for your weapon that you'll mostly vendor cause after once through you have anything worth getting. So they're there if you're bored, but easily ignored... currently anyway.

Neither have done them in a very inspiring way. None of them make sense story wise as to why they should be done over and over. That said, LOTRO's are at least pretty fun and plentiful. Its only been a couple of weeks but I still enjoy doing them, and I have something like 6 more of them I havn't got to play yet.

Posted: Dec 5th 2008 12:40PM Syme said

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I did not really do the dailies in TBC for very long, except the fishing ones. The Isle of Quel'Danas was especially bad; once you went there, you were looking at having to get through over a dozen quests. The number of them all crammed on one island, mostly involving killing stuff, simply made Quel'Danas a chore.

In WotLK, it seems Blizzard has improved how they handle daily quests. They are spread throughout the new continent, and I can do as few or as many as I like without a huge group of blue exclamation points making me feel like I have to do them all. The quests seem more varied, especially the one where you lure sea bulls over to sea cows so they can "find true love." Another example is the daily quest at Wyrmrest Temple to defend the temple riding a dragon.

So basically, I am doing more dailies in WotLK because they are more interesting and I don't feel I have to do them all every day.

Posted: Dec 5th 2008 12:56PM (Unverified) said

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I ABSOLUTELY HATE WoW DALLIES!!!
Had to write that in CAPS ...sorry....:D

During TBC the only NON-RAID content added was horrible and boring Dallies (except one of the worst 5-man instaces they have designed which came close to the end of TBC).
They are NO FUN to play, they are not challenging in any way so my investment as a player is my time so I consider this to be "World of Farmcraft" at is worst.
With 11 million players Blizzard should be able (afford) to do more exiting quests, questseries.

The GOOD thing about Dallies are that they seem to be a good way to fight goldsellers? I have no proof but goldsellers seemed to be in panic then people after "The Island" was released....

I tried AoC and the bad thing about Villas was that they where needed due to lack of content during some levels. Which I consider a bad thing.
The good thing were that I knew that today I had to do 4-5 Villas, they would give me a level and a blue drop of two. Every night I could try to figure out how to do them faster and I didn't need to care about being griefed by Mr OP Rogue with his Zillion CDs. So AoC Dallies > WoW IMHO

Posted: Dec 5th 2008 3:04PM (Unverified) said

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I don't mind dailies that are limited. I want exalted with the walruses? OK, I'll do their 3 dailies for 10 days to get there. After I get my fishing pole and pet penguin, I will never steal another puppy or pimp out a sea cow.

I don't like the ongoing quests though, like the cooking and JC dailies, especially since that is the ONLY way to progress in those professions. There's simply no end in sight for those, you're basically forced into those quests each day.

Finally, if there is going to be daily quests that go on and on, they should be concentrated in one area, like the Isle in TBC. Flying to a new location for each daily is my biggest hassle with the Wrath system.

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