Been feeling a bit exposed in combat since launch? Suffering from a bad case of DPS? Having problems repelling those hard-fighting swarms of Bright Wizards or Squig Herders? Worry no more! With new, IMPROVED Warhammer Online 1.1, you too can tank your way to victory. That's right, friend, coming today to a test server near you are the all new tanking classes the Knight of the Blazing Sun and Blackguard! Both classes come ready-to-use, with easy to understand mechanics based on the Ironbreaker and Chosen! Deploy with the pointy ends facing out for maximum impact!
Plus, Warhammer 1.1 comes with much, much more! Check out the Deathsword test server for fun and games such as item hyperlinking, 'Easy Mode' public quests, an Open RvR Influence system, Armor Set improvements, and tons of new content. Full patch notes are available on the Warhammer Herald site, and if you act now we'll even throw in a freebie: player statues in the main faction cities! This is a limited time offer, as all of this goodness will soon be coming to the live service. Check it out on test, today!
Reader Comments (6)
Posted: Dec 4th 2008 2:38PM Idle said
The other day, when they released the new tanking classes to the folks who completed the Heavy Metal event, I created a Knight and logged in to the starting zone. It was rather fantastic.
As far as the eye could see, tanks! Hundreds and hundreds of tanks. I then joined the scenario queue and got into Kaine's Embrace. It was a full tank on tank battle. At one point, both sides were trying to take a flag and it turned into a fifteen minute melee with no clear winner.
Good times and certainly hilarious.
Reply
As far as the eye could see, tanks! Hundreds and hundreds of tanks. I then joined the scenario queue and got into Kaine's Embrace. It was a full tank on tank battle. At one point, both sides were trying to take a flag and it turned into a fifteen minute melee with no clear winner.
Good times and certainly hilarious.
Posted: Dec 4th 2008 4:37PM (Unverified) said
Hehe, my guild is running lowbie whitelions just to hunt blackguards
Reply
Posted: Dec 4th 2008 6:21PM TheJackman said
Sounds like the same that happened in WoW 10000s of Death Knights! BG's with 10 or more Death Knights are a pain. Look like the same happened to Warhammer lucky that WoW next to PVP (what is pretty lame compar to Warhammer) also has pve (what is more my bag baby!).
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Posted: Dec 4th 2008 4:21PM (Unverified) said
These patch notes look really great...
lots and lots of little tweaks and fixes
This game is really on track, I'm having great fun.
I think for technical issues the only serious outstanding ones are -
zone locking feedback, status being more transparent to everyone (ie what is helping and what is hurting)
fortress (and city?) crashes - this hasn't been acknowledged but general forum lore is that this occurs very frequently and people are gunshy of doing all the work to get to fortresses if its going to crash and reset all the zones....
performance with multiwarband fights - but we had serious drawing issues with big encounters. if you were fighting 30+ players on the other side frequently only 5-10 would be drawn and then suddenly after you died the rest would draw :P I think the recent hotfixes (12/02 drawfix) have been addressing this but the fights in my realm haven't been large enough to test
need more server collapses- my server has lots of whiners/carebears that qq'ed and logged, -good riddance- but need to get better pop density for the remaining players
Reply
lots and lots of little tweaks and fixes
This game is really on track, I'm having great fun.
I think for technical issues the only serious outstanding ones are -
zone locking feedback, status being more transparent to everyone (ie what is helping and what is hurting)
fortress (and city?) crashes - this hasn't been acknowledged but general forum lore is that this occurs very frequently and people are gunshy of doing all the work to get to fortresses if its going to crash and reset all the zones....
performance with multiwarband fights - but we had serious drawing issues with big encounters. if you were fighting 30+ players on the other side frequently only 5-10 would be drawn and then suddenly after you died the rest would draw :P I think the recent hotfixes (12/02 drawfix) have been addressing this but the fights in my realm haven't been large enough to test
need more server collapses- my server has lots of whiners/carebears that qq'ed and logged, -good riddance- but need to get better pop density for the remaining players
Posted: Dec 4th 2008 4:45PM Arashikou said
This is just being announced? These were added to the game already in patch 1.0.6. Those who completed the Heavy Metal event have them right now, and the rest of the players are supposed to get them next week. I'm not sure why the 1.1 patch notes re-list them, unless they expect 1.1's release to coincide with the general availability of the tanks.
Reply
Posted: Dec 4th 2008 5:15PM (Unverified) said
That's exactly why - 1.1 will be the release of the new classes, as well as the item and mod improvment
... still no sever stability they can actual pinpoint though.
Reply
... still no sever stability they can actual pinpoint though.
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