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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (2)
Posted: Dec 1st 2008 11:30AM (Unverified) said
Gimmie a break. A decision like shutting down a multimillion dollar investment does not happen in two months coming from a “we’re dedicated to the title” standpoint. I’m not saying the choice isn’t smart, just that they aren’t honest and they’re not dedicated.
They lied. They manipulated the situation to keep as much revenue coming in as possible, and now they’re trying to save face.
Screw them. I’ll never buy another NCsoft game until it’s been out for at least 1-2 years. To make sure it’s established and not in jeopardy of being closed down. Even then, it’d have to be a really enticing game to me. Right now, an NCSoft stamp all but eliminates me from purchasing that title.
They’re quickly becoming the new $OE. It’s like the direction from their studio heads is all over the boards. “NClost” is more like it.
Posted: Jan 18th 2009 8:17AM (Unverified) said
PAUs? Still a myth, but potentially might see light of day. There was so much more that was promised and being worked on, albeit *very slowly*, even compared to Blizzard's lethargic manner of releasing content and updates, bug fixes, etc. The constant revamps of shoddy or broken systems like player crafting was a major detraction to progressive development, though highly needed, but should have simply been designed right from the start with a more competent design team than Richard was given.
PAUs might still be seen. On the PTR, that is. Or as a "Hah, see! We finally DID release what we were promising for months on end!"
Just like UO, all over again. At one point, I believed in Richard, as a mentor from back in the Origin days. Origin is long dead, and so is any faith of the consumers for a product with his or NC$oft's name upon it.