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Reader Comments (13)

Posted: Dec 1st 2008 4:27PM (Unverified) said

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As you said, say what you want about SOE, but they have kept a lot of old, low-subscriber games going. Planetside and EQ Online Adventures are two you didn't mention that I think are also still running.

If you're already an MMO company, I can't imagine what keeping another one really costs you. Stick it on that extra server in the corner and, as revenues justify, devote a couple devs and a part-time community person to it. Just maintaining the game is enough for those devoted players who are still around.

What's important is the confidence and good will it generates for your other games and future projects. MMO players invest considerable time and money into their favorite games, and NCsoft now has a track record of flushing this work down the toilet. In this one area SOE has actually taken good care of its customers.

Posted: Dec 1st 2008 4:35PM (Unverified) said

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Now, if only SOE would pick up Auto Assault, Tabula Rasa, and Earth and Beyond and stick them on the Station pass all would be well. Sort of.

Sadly, I suspect that even if SOE went to NC Soft and EA with money in hand and said "hey, we'll buy that off you since you're not using it" they'd refuse to sell. NC Soft refused to sell AA rights back to NetDevil, even though they had nothing to lose by doing so.

After all, why sell the game and make money when you can sit on it and make none, right?

*boggle*

Posted: Dec 1st 2008 5:44PM deluxe2000 said

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SOE picked up POtBS???

And hey as to execs lyeing to employees to keep them working up until the day the plug is pulled...it happens. It happened twice to me and that was working with the same company! As you pointed out, NCsoft has the history of doing it to other MMOs in its lineup. Buyer beware.

Posted: Dec 1st 2008 5:39PM Temploiter said

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The MMO Industry is the only one that I know of with millions of customers, but are allowed to lie through their teeth to consumers about their product, or their product plans. Alot of times it's pure bait and switch, the kind Stossel would be doing a 20/20 hit piece about.

Why doesn't this get more attention? I think first of all it's a game, from the outside world, and kids play games. No news there. I think also, there isn't alot of consequences for lying about it. MMO Addiction is what it is, and it doesn't seem to hurt Blizzard's bottom-line to continue to promise alternative paths of advancement other than dungeon grinding while turning out dungeon after dungeon.

Even look at SOE (Google "list of SOE lies"). But they keep it up, time after time.

What can be done? How can they be held to account?

Posted: Dec 2nd 2008 5:36AM johnnic1235 said

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I could think of many reasons to boycott NCSoft. But why bother? They'll eventually cut all their Western market games to fund what they feel is their true AAA market - Asia.

Trust NCSoft on a new launch? I don't even trust them enough to re-up on City of Heroes.

Posted: Dec 1st 2008 6:57PM J Brad Hicks said

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NCsoft's prior success with Lineage doesn't make it easier for them to prop up struggling MMOs, it makes it harder. See, Lineage has been bleeding members to WoW for years now -- and all of their budgets are based on those lost subs. They can't survive in their current form on a bunch of moderate-size MMOs, they need a Gigantic Certified Hit to stave off mass layoffs back at headquarters. Even the nearly million subscribers of Warhammer might not have been big enough for NCsoft to call it a hit; really, they need something more like 3 million subscribers or more to call an MMO a success. Now, you know and I know that that's an unreasonable expectation. You know and I know that (as various columnists at Massively have said repeatedly) there probably isn't going to be a "WoW Killer" MMO until Blizzard screws up in some huge way and fails to recover, that you're making the longest of hail-mary passes betting a half billion dollars on an MMO that's going to need 3 million subscribers to break even when it comes out two or three years from now. You know and I know that Reakktor GMBH managed to keep Neocron in operating the black (barely) when it was below 1,000 subscribers. You know and I know that if a game has nothing cripplingly wrong with the design, then as long as the game continues to visibly improve every couple of months, as long as it's in a low-competition niche, it can continue to grow in subscribers, not shrink. (Although that so few MMOs have pulled it off makes that something of a hail-mary pass, too.)

But would you want to be the NCsoft CEO who had to give up and lay off 2/3rds of the staff because there's no catching up with Blizzard?

Posted: Dec 1st 2008 7:37PM (Unverified) said

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Actually SOE got matrix for free, pirates they just publish and is totally developed by flying labs, and yeah EQ1.5 they bought when sigil tanked.

Posted: Dec 2nd 2008 12:46AM UnSub said

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I'm pretty sure that POTBS signed on to SOE before it launched. SOE wasn't its saviour, it was just the publisher they chose.

As for NCsoft, they will kill TR for the same reason they killed AA - it didn't perform. NCsoft wants successful MMO titles, not flops. They don't sell the flops to other interested parties in case the flops are turned into successes and compete with other NCsoft titles (and since you mentioned EvE, you know that their original publisher dumped the game and got out the MMO business pretty much entirely, right?).

For all the wailing and nashing of teeth, NCsoft held on to TR for a long time to try to make it work. Patches have kept coming out and other titles have been slashed in North America to keep TR alive. But at some point you have to cut your losses - TR got to that point.

Not discussed in any article I've seen is how NCsoft has really distanced itself from North American new title development (Guild Wars aside) and is relying completely on Korea for the majority of that development. Compare that to a few years ago and they had a title list full of NA-developed properties. That's how badly TR has performed - it not only killed itself, it helped to kill off other titles and NCsoft's interest in developing specifically for the NA market.

Posted: Dec 2nd 2008 6:33AM (Unverified) said

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Yes, NCsoft America made a number of bad business decisions in the last few years. Thinking that buying Richard Garriott and his brother and writing them a blank check to build a company and developing a game didn't pan out the way Korea wanted.

Even ArenaNet was a Korean thing... And they were the only ones that made them a reasonable amount of money - in Europe!

As much as AA was and TR is concerned: They were good games that appealed to a niche market - and if they had stuck with the games and not just bailed out as soon as they got cold feet, they could certainly keep a number of players for a while. CoH had a skeleton crew keeping the game alive and their Dungeon Runners project was driven by only 2-3 people!

CoH? Mr. Emmert and his vision was blocking the advancement of that game. Proof? Just have a look a what the NorCal team did *after* they left Cryptic. And from what it looks like that game is facing serious competition as well.

In the end a few people in the top ranks of NCsoft's management made serious mistakes, they mismanaged and misjudged the market. And what is the result? Hundreds of people got the boot - and they dragged half of NCsoft Europe with them.

And _they_ were the successful subsidiary that then had to bleed for the mistakes of the big US step-sister.

The whole restructuring of NCA and NCE into "ArenaNet Publishing" as I would like to call this "NCWest"-thingy is a bad joke at the expense of all the good people they f... ired.

Incoherent rant off...

Sorry, I just had to vent.

Posted: Dec 2nd 2008 9:09AM (Unverified) said

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Hello Colin!

As the Director of Community Relations for Flying Lab Software and the former Live Events Lead for MxO, I just wanted to offer a quick correction to your article.

The Matrix Online was launched as a Warner Bros Interactive title first, then purchased by our friends at Sony Online Entertainment after it launched. Pirates of the Burning Sea was developed independently by Flying Lab Software first, and we chose Sony Online Entertainment as our publishing partner before our launch in January of 2007.

Best,
Troy

Posted: Dec 2nd 2008 11:06AM (Unverified) said

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Colin, I think NcSoft deserves another chance.

Here's the case I'd make: The corporate board in Seoul thought the West loved and worshiped Richard Garriott (now known forever as "Lord Selfish") and wanted a game developed by him. There was that history with Electronic Arts, and everyone blamed EA from stopping Garriott from making that blockbuster game by firing him. EA is looking like they have some brains, now.

So NcSoft invested untold millions (if you read the Korean Times, which used NcSoft.net corporate filings for their stories, you'll add up something over $100 million, and the majority of that went right into the Garriott brothers' pockets) and seven years of their business's life to bring the fans a game. But Lord Selfish just wanted to go to space.

I think NcSoft had their hearts and finances broken by some arrogant Americans. But they thought they were giving the gamers what they wanted.

Give them another chance.

Posted: Dec 2nd 2008 11:15AM bylthe said

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I cancelled my subscription to TR on the day the news broke that they were canceling the game. For months NCsoft kept saying the game was fine and everything was great. As the staff kept leaving and layoffs were taking place, I knew the game was in trouble. After Richard left, I remember telling the members of the clan that the end was near. I feel like NCsoft totally lied to the loyal player base about its plans on the game. This game made tremedous strides in the last year from the dev team. Its a shame that is will go away. I really enjoyed playing the game. Will I play to the last day before they can it? Hell no, they want get anymore of my money. Will I play Aion? Hell no!

Will I play Guild Wars 2? Sadly, Yes!

Posted: Dec 3rd 2008 5:16PM (Unverified) said

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@kloenk, ArenaNet was founded by a bunch of ex-Blizzard Diablo devs, so I'm not sure how that's a "korean" thing.

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