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Reader Comments (5)

Posted: Nov 27th 2008 9:35PM TehKlute said

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The Ill fated Tabula Rasa offered players choices for morally questionable quests, its a shame wow hasnt.

One such quest has you questing for food for a prisoner, then you have a choice to give the food to the intel officers who will use it to extract information or give it straight to the prisoner. The officers say they will offer a food for info exchange, and the prisoner says they will drug it and pleads for untainted food.

Theres another one involving reporting a restricted substance trafficker to an officer, but the officer himself may be addicted to the substance.

The TR quests have some mild consequences, such as some nps reacting differently, but nothing game changing. Im sure there are other MMOs that have choices, and single player ones have been doing it for years.

PS. In before wow fanboy nerd rage.
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Posted: Nov 27th 2008 10:05PM Graill440 said

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Your point on morality checks is a good one. To bad none of them mean anything in the way you can interact with others or influence your "destiny" or your party destiny at the time the choice is made, such as a bad choice while in a group will leak down to everyone, same goes for a good choice.

faction hits are just cheap, and that what most morality checks control if anything.
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Posted: Nov 27th 2008 10:42PM TehKlute said

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We won't see a truly deep morality system even attempted in an MMO for at least a few years unfortunately.
Combining the complexity of say, Fable's morality system and Warcraft's scope would be a truly daunting task, but if I had to say what the future of MMOs would be I would certainly suggest it to be in that direction.

Certainly something to look forward to though.
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Posted: Nov 27th 2008 11:59PM (Unverified) said

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I just did that "Prisoner quest" in TR with its "moral choice". The prisoner is an insect-like alien that is a member of the race that just took the Earth from us and is trying to exterminate the last of our race. There isn't much of a dilema IMHO.
When I did it, I was thinking "yeah do whatever to it, gimme the chaingun".
There were a few other quest like that in TR but overall they didn't have any real impact on anything.

Again I will fall back on what I said before. This is WoW we are talking about. There is nothing in this game that goes to the sort of depth he is talking about. WoW is about harvesting points and getting uber loot. That's it.
Bartle needs to stop playing so much WoW, he reads into way to much. :) Didn't he write an article about how he would shut WoW down because he thought it was a horrible game? Why's he playing it?

Play EVE! Lots of moral choice in that game and you don't need an NPC to hold your hand, you gotta figure it out on your own.

I would love to read some of his "observations" after playing a month in EVE.
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Posted: Nov 28th 2008 4:27PM Arashikou said

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Thing is - with all this new "phasing" stuff they're doing, WoW is in the perfect place to do what TR didn't/couldn't, by offering you choices in how you complete quests that DO have long-reaching effects on the game-world. Players who make different choices could end up in different phases. Choose not to torture the prisoner? Fine - he becomes the lead-off to a quest chain that gets you entrance to a secret sect in Dalaran. Do torture him? A town that would have been razed is saved and becomes a questing hub.

The closest thing WoW had to that was the way they implemented choosing between Aldor/Scryer in TBC, and that only really affected your faction standings (which implicitly changed the landscape by making some NPCs hostile to you) and who would offer you quests.
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