Grouping salvagers would be pretty useful, but like Graves said, a group with an array of different modules could be really, really useful. I'm not sure if it would work all that well, but grouping turrets or launchers with different types of ammunition would be good. That way you can (carefully) pick two or three damage types in a group, to counteract shield or armor reps quickly.
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Posted: Nov 26th 2008 9:32PM halfcaptain said