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Reader Comments (8)

Posted: Nov 25th 2008 5:58PM (Unverified) said

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sound like a fair enough hypothesis, would be good to see some support evidence.

however i doubt this rules out the addiction factor many have suffered.

Posted: Nov 25th 2008 6:46PM Graill440 said

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One can look at the hundreds of thousands of videos about WOW addiction and see a trend. All walks of life are represented in these videos, from the super rich partiers to the social rejects posting they lost a day of game time and spazzing for millions to see.

Failure on the gaming industries part to regulate or moderate interaction of these MMO's is partly to blame, the other part is self control mixed in with a bit of proper parenting.

Kids, teens, and adults that have no self control and little ability to use common sense are going to have problems when comes time to "wanting" something verse "needing" it. Addicts feel they "need" something or their life is incomplete or they will die or some other nonsense. Social deviants, those that "want or need" to be in an MMO to function is a totally seperate issue, however both exist in todays society.

An addict needs all the time. A social deviant (according to the current society) can need or want and for whatever reason chooses to be like he/she/it wants. The bottom line is choice. Either you are weak minded and cant delete something you have spent years putting time into, or you have enjoyed the entertainment of those years and deleting you avatar doesnt mean a whole lot as you can move on to other things.

These studies using terms like "may be" are simply giving themselves a reason to write a piece. Without years of clinical study or the years of research done by single minded PHD's there is nothing to back up and piece written, instead it's just opinion and what one person thinks, which again, unless it changes my life in some substantial way is meaningless and simply a moments entertainment.

Posted: Nov 25th 2008 7:11PM (Unverified) said

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The proof of this is that people actually come out of the clinic, especially during its switch to social help instead of psychological help. Drug addiction is totally different because the drugs affect the brain biochemically. You need to go through withdrawal. Games have no near-permanent, nor permanent, biochemical affects on the brain in that regard.

What is this addiction factor? As I said, in drugs there is a biochemical addiction factor. Gamers, with intervention, have a choice to not be addicted to the next level if that's what you're referring to. They then just need to talk with someone and get involved in something else. There is no Addiction. There is a sort of addiction, if there's no intervention, nor any offer of getting involved in something. But it's not biochemical.

That's what games are, something you get involved in. Thus, why I don't see it as a problem unless they fail to turn on the alarm clock (which I do see that people normally don't). People just like to get involved in something.

Posted: Nov 25th 2008 10:41PM (Unverified) said

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Bs, nothing, is bringing me back to real life so easily as an siple chit-chat!!!

Posted: Nov 27th 2008 3:53PM Ingrod said

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Cyberspace is a part of real world not other world, is a powerful comunication system that connect people to other people no some antisocial doom machine, when cyberspace becomes more common and the people realizes that all this news and odd virtual vs. real theories will end.

Posted: Nov 26th 2008 9:30AM regn said

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It's just semantics. What they mean is that it's not classical addiction in the sense that players are not chemically or physically addicted to gaming. As in, if they stop, they don't start vomiting and convulsing. They use it as a form of escape and begin to rely on it in order to avoid real life so they play all the time. So it's related to a social disorder, not a true addiction.

People like Oprah and "Dr." Phil call it addiction in the media because it's a stronger term and they really don't know what they're talking about.

Posted: Nov 26th 2008 10:53AM (Unverified) said

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What is it that a game offers that real-life can't? No consequences. It is easy to lose sight of this fact when gaming with people who throw a temper tantrum when someone doesn't do what they command. Games are supposed to be fun, as was intended from their conception. Perhaps if the real-world wasn't so highly populated with control freaks more people would spend more time with real-life. Is it impolite to admit that something is boring? In games people have the choice to do so, and move on to another activity which is more interesting.

Posted: Jan 2nd 2009 9:03AM (Unverified) said

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Hi,

Hello everybody, thanks for the article. Drug addiction is very bad habit to everyone due to this people are suffering from cancer. Drug addiction is totally different because the drugs affect the brain biochemically.

NYK

Drug Intervention Texas

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