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Reader Comments (21)

Posted: Nov 24th 2008 12:37AM (Unverified) said

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Its completely up to NCSoft. I seriously doubt they are even paying attention to what is going on with the game. Aion is busting records in Korea, where the vast majority of their money is made and that's all they care about. They could give a rats tail about the western market.
If they had any simpathy for the est. 30,000 players they would have left them 1 server, loaded the Earth patch and left it on live support.

Surely 30k players are enough to pay for 1 server. But thats not the way they roll. They cut and move on. They already made their "severance" offer and thats, that.

Its too bad but this how it ended for Auto Assault too. No one played it but then everyone around forum world was up in arms when they shut it down.

If more people put their money where there mouth is right now maybe the game wouldn't be closing.

Posted: Nov 24th 2008 11:39AM (Unverified) said

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"Its too bad but this how it ended for Auto Assault too. No one played it but then everyone around forum world was up in arms when they shut it down.

If more people put their money where there mouth is right now maybe the game wouldn't be closing."

Seriously. Tabula Rasa is getting more press now than it ever had. I don't think anyone on the Massively team even plays this game, though I can't blame them. It's just that when this game was grasping its chest and gasping for air, we all looked up from our Molten Core raids just long enough to laugh at it, and now everyone's like "Poor Tabula Rasa."
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Posted: Nov 24th 2008 11:55AM (Unverified) said

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There's at least two of us who play and enjoy it. I do.
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Posted: Nov 24th 2008 2:04PM (Unverified) said

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Then you're both recent players, yes? I expect comprehensive coverage of Aion in the future. =p
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Posted: Nov 23rd 2008 11:24AM (Unverified) said

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I'm afraid the only thing that'll save it is a radical, major overhaul. It was a good game, I played it for a long while, but to be honest it never was particularly special. It was aborted, rewritten, rushed, and ultimately badly flawed. They didn't fulfill what players wanted when they asked, despite asking so many times we went nuts, for it and ultimately they've paid the price. The players left, and didn't come back.

In these times of economic strife I'm afraid many MMOGs that are struggling to prop up their end of the table are going to got he same way...

Posted: Nov 23rd 2008 12:13PM (Unverified) said

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As the article says, what the devs were hoping to count as part of their endgame content was to be released in their next deployment (patch), which have been constantly pumped out within a month of each other. The devs have also said that during the final months, that deployment should be making it onto live, so we will at least see what they had in store for us before getting the axe.

As for not fulfilling what players asked? I have seen devs directly respond to ideas asked by multiple players on forums such as Planet TR, usually either agreeing with players and taking down their ideas, which eventually made it into the game, OR they mentioned it was already something they had thought about and either had it in production or felt it was not where they wanted to go. The development team's closeness to the players was bar none the best I have seen in an MMO. Tabula Rasa will be missed, unless a miracle happens to save it.
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Posted: Nov 23rd 2008 3:45PM Draccan said

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Well there is always SOE - the graveyard of MMOs..

Posted: Nov 23rd 2008 12:24PM (Unverified) said

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Oops, forgot to mention the experience I had in late beta/right after release was indeed not that great. But when I came back to the game in May 2008, the dev team had turned itself around, and that's the experience with the game that I was talking about. Of course the first impression the game gave may have very well doomed it, but those that came back during the summer for the most part enjoyed the change of direction from its release.

Posted: Nov 23rd 2008 2:43PM adam123456 said

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Dralnu, the involvement of that Planet TR website had more than a little to do with the failure of the game. A number of developers seemed to spend a significant amount of time there chatting with a bunch of holier than thou cosplay fags who remove most of the posts that don't rain down praise and good will on those at DG.

The game had neither breadth nor depth. Rather than add either, all the developers listened to were the carebears at Planet TR constantly telling them how wonderful they are. The game deserved to fail and it did. If you're in the MMO business to make a lot of money, you're not going to do it by catering exclusively to 35 year old LARPers.

Posted: Nov 24th 2008 9:33AM WSCopic said

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Wow...what an incredibly offensive remark on so many levels.

It was nice to see devs and community managers have actual discussions with forum members in this game.

It was usually the "community manager" type employee that you saw on PTR, not the actaul devs, though they dropped by once in a while.

It was a good game and unique. It could have done better with a company that was more concerned about longevity than making a quick buck, but then....that is business.
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Posted: Nov 23rd 2008 7:03PM cray said

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To save the game, I would offer a lower pricing plan. $8 bucks a month sounds like a helluva deal for MMO that's been out for a year. I would also add micro-transactions of no more than a buck for items.

The game itself isn't bad, the problem is that pricing doesn't fit with shooter-style MMO.

Posted: Nov 23rd 2008 8:38PM (Unverified) said

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am sick of saying it but how about micro transactions and a proper advertising scheme? the game is good but the population and lack of end game content means im not happy with a sub to play it, make it micro transaction based and ill install it now....

Posted: Nov 23rd 2008 9:08PM Sam not Spam said

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How do the fans "know" the game was (almost) breaking even?

Posted: Nov 23rd 2008 9:20PM (Unverified) said

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That's a good question. Actually the popular wisdom seems to be that the game was doing just *slightly* better than break-even -- but we're not aware of where that information was sourced from.

Perhaps a key operating cost has risen given the current economic climate.

Posted: Nov 24th 2008 12:42AM (Unverified) said

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Dunno where it might say but here are the quarterly reports for NCSoft

http://www.ncsoft.net/global/ir/quarterly.aspx
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Posted: Nov 24th 2008 1:28AM (Unverified) said

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There's not enough information there to determine if they're breaking even or not on a per-game basis, really -- something we've come to expect from the NCsoft quarterly reports.

We can see Q3 revenues for TR, though: 1.17 million USD. The American MMOGs aren't even in the same earnings ballpark as (say) Lineage and Lineage II.
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Posted: Nov 24th 2008 3:00AM Nadril said

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I played the trial and, yeah, it was unique. Problem was it was all just the same and got incredibly boring quick.

Posted: Nov 24th 2008 10:50AM Rihahn said

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Unfortunately, I don't think NCSoft picked up Tabula because of "innovative game play" or "sci-fi MMO", but more to get the ability to put Garriot's face on the web site and say "see, we can play in the West too!"...

It appears that no Garriot means no deal.

Posted: Nov 24th 2008 2:22PM (Unverified) said

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First let me preface the following comment with this: I played in the beta for TR. I did NOT stick with the game when it went live. I -did- buy the preorder box, and the Collected Edition game retail when it went REAL LOW for such a fine box at my local Frys Electronics. But I never activated my account. I've even won a retail box through the recent Massively contest (though that hasn't made it through the mail to me yet). So I have only JUST FRIDAY past activated my account and started playing again.

That all being said... When I tried to play the Soldier (combat focus rather than support) I encountered many of the same frustrations I had in the end of the beta. But BOY the game LOOKs and FEELs better and feels like the game should have been at launch. (I won't debate the changes made to the game in the year, I wasn't there for them, I have no right to speak of them.)

But I then turned around and started playing the Support class and I am having a blast.

But to the point of this thread... This game would be a FANTASTIC single-person game if it was retooled into one. Though I will admit that doing so would probably change it a LOT from what it is now. And I will also admit that I am currently playing the game solo with just doing some chatting on the general channel.

The other thing that could save it would be to convert it to free to play, drop it down from 4 servers to 2 (Euro and US)... and put it on limited support. THEN evolve it into a Micro-Transaction game. Make people pay the transactions to send equipment through the storage locker to their other characters. Make them pay for cloning. Make them pay for access to some prototype weapons and some of the content.

Or.. let the game go dark, but not the Intellectual Property and concept. Bring out TR2 in 2 years with a PLANNED 3-year life-cycle. A revamped game engine and design using micro-transactions or a low-monthly-fee ($5-$10) + Micro-transactions.

And/or turn TR2 into a Military Science Fiction version of the Guild Wars model with the local player's computers taking more of the load in small instanced outdoors and only using a central server for massive raids, the 'base camps' and cities.

Guild War's model does work. And the Tabula Rasa IP is not a dead-end concept. It's valid. It works. Just not in the traditional MMO western pattern, according to the numbers that NCSoft is paying attention to.

I'm going to be sad to see TR go. Even if I am not a player from launch, and not a big supporter of the way it is played. But I -do- believe that the Military Science Fiction MMO (non-spaceflight) field can work... I just don't know which format of pricing and costs of maintenance and development is going to work to keep it going.

Of course, maybe all the TR players will just move to Stargate...

Posted: Nov 28th 2008 3:41AM (Unverified) said

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We the gamers have created a web site www.changingwind.org/savetr/news.php
in order to gain collective support for a proposal to send to NCsoft. We are contacting sites with the same interest, and trying to get them to publish articles, and see about linking these articles to our site. We do have a plan and need all the support we can get.
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