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Reader Comments (11)

Posted: Nov 23rd 2008 7:45PM venekor said

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EVE is the most boring mmorpg I've ever played!

- Every System is the same but just with a different coloured background.

- The stations and jumpgates only have a handful of models repeated over and over again.

- Astroid belts are all the same.

- The NPC AI is dumb.

- Agent missions are soo repetitive and boring.

- Mining is repetitive and boring.

- Travling anywhere is repetitive and boring.

- Crafting anything is repetitive and boring.

- If you die in PVP you have to spend the next month tyring to make back all the money you lost.

- If you're a noob you have to wait a year training before you even get to fly the fun stuff :\ Before that it's all shit ships like being a Tackler or a Drake.


The whole game is just one repetitve boring Grind.



While I love the market, the customization of your character and the ships and just how unique I feel to everyone else. I hate the rest of the game.....


Basically I wish they mixed;

- SWG (pre cu) Seamless world with space and seamless player housing and player cities. Using the old profession system with the whole player economy with selling everything on your vendors and I loved the badges.

- WOW - The content like the dungeons and the quests.

- EVE - The amazing Market and the customization of everything.

Posted: Nov 24th 2008 2:24AM Ingrod said

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Is a player driven sandbox game, all these boring features have a sense if you play inside a corp and interacting with other players. Is the only MMO with a live breathing and ever changuing player driven world.

If you are a solo player in Empire you leave bored in less a week. Or in other words: if you not really WANTS be a EVE player you never will be a EVE player.

Why EVE -a unfriendly MMO for everyone- was not closed in their first year or two? Because is the only MMO that today support the MMO how world concept, with real freedon for players to be everything they wants, all the other are class based KKOXPLs (Kill Kill Online for XP and Loot) games.

P.D.: Space in SWG was not seamless and lack a real hiperspace travel or walkable space bases, a great fail for me. EVE have a BIG and ralistic space, with easy and short hiperspace travel and dogfight combat could be great. Next year ambulation implement walkable bases and some housing, increasing the EVE player freedon and play possibilities.

Posted: Nov 24th 2008 2:29AM venekor said

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That frigging walking in stations thing looks rather crap :\ I mean he was pointing and clicking to move and if I can't use WASD to move and not able to kill people then whats the point?

I just don't understand why people would want to waste their time grinding for money by doing the same old unfun repetitive tasks... I can do that in real life and get paid for it.

Posted: Nov 24th 2008 3:37PM Ingrod said

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Walking in station is for socialice, roleplay, play minigames, put a shop, housing, have guild halls, and player drive mision dealers, more? The combat is not the only reason for have a game character. Not all features in MMO must always revolve around kill things.
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Posted: Nov 24th 2008 7:06AM (Unverified) said

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Eve actually has a lot of grinding, but it's definitely more money-based than skill-based. Yes, you can get better without playing the game, but not playing means no money, and no money means no fancy toys, ships, guns, etc.
To make money, you *can* grind (Agent Missions, PVE, Rat Hunting, Mining), but it's also possible to build and sell things.
On the other hand, once you leave the relatively secure space and enter low-sec or 0.0, you really need to stay focused and you definitely need pvp-skills - more than in Warhammer or Warcraft. Because if you die, you loose your ship and your goods in that ship. Haven't seen this in other MMOs since Ultima Online.

So, moo, good thing you find it boring, why don't you just stay with wow? No need to bother us, really. I'm always getting bored when some WoW-Kiddie says, how his game really, really rocks and all the other ones are soooopiid!!111eleven. Just go and fetch me 10 Wolf skins, wouldyou?

Posted: Nov 24th 2008 12:15PM wcanyon said

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Gotta agree with gabster, there is a grind, but it's for money. Every time you get a ship blown up you're gonna need to downgrade to your ratting ship and spend many hours getting the money back to get your shiny ship again.

The passive skill training system is dumb. I can learn to pilot a Caldari carrier without having flown *any Caldari ship whatsoever, at any time*. That's silly.

But my bigger gripe with Eve is that it thinks complexity = fun. It doesn't. Eve is for people who have way too much time on their hands.

Posted: Nov 30th 2008 8:47AM (Unverified) said

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Or rather, they might not have enough time on their hands and being able to skill up while they are working 9-5 and pew-pew on weekends is a real bonus.
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Posted: Nov 24th 2008 12:28PM (Unverified) said

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I've been using the same definition of "grind" as Kaplan for years and years ... long before EVE ever happened. But gamers are so intent on their shorthand -- shorthand that often takes on an idiosyncratic, personal definition for each gamer -- that no one really thinks about what it actually MEANS when they say these things.

Anyway, yes, EVE has a grind. Every game with progression does. Every such game in the future will. As long as there are mechanical, safe, mindless ways to advance your avatar, people will turn anything into a grind.

But there will also always be people who play to have fun rather than to advance. Not as many, but they are out there. For them, no game is a grind, because when the game stops being fun, when the game starts to feel like work, they set it aside and find something else to do for a while. If it still seems grindy when they come back to it, maybe it's not such a great game.

What I'm saying is, the grind is in your mind, except when it isn't. But when it isn't, it's more accurate to blame the game itself for having insufficiently varied gameplay options (different kinds of quests, crafting, auctioning, PvP, character customization activities, non-level-based achievements, etc.).

Posted: Nov 24th 2008 12:51PM Brendan Drain said

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I think this is definitely what Jeff was getting at. THe grind is all in our minds and if the repetitive tasks are fun and immersive enough, they don't feel like a grind at atll. For example, I sometimes run missions for hours on end with a friend and find it very entertaining.

One thing I love about EVE is that there are enough gameplay options that you don't have to stick to one. I rarely do the same thing two days in a row any more.
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Posted: Nov 24th 2008 12:45PM Angelworks said

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Eve does have a grind - you don't do missions to gain levels, but you do missions to gain rep, earn money and get items - including skills.

Once you are well established - sure there's not much grinding left unless you're stuff is stolen or your ship is blown up, but I imagine these days it could take a year at least to get on that footing.

Posted: Nov 24th 2008 2:04PM mko said

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It depends what you want to do in EVE. Yes sometime you'll need to grind get isk but there are lots of other ways to get isk. (e.g. in station trading)


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