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Reader Comments (28)

Posted: Nov 22nd 2008 9:01PM (Unverified) said

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Well, its alot of big wigs that havn't grasped MMO's just yet. When WoW hit big numbers, other CEO's were like "we need to greenlight our own MMO, that's HUGE money for one game to generate". They didn't understand that the mass majority of MMO players don't switch games weekly or even yearly.

So in my opinion, many of these MMO's are basically companies throwing what ever they can at the wall and seeing what sticks. They see 100k, 200k subscribers, and they ask "why aren't we even getting 1 million, if wow can do 11 million then why can't we even get 1 million? pull the plug its not going to skyrocket any time soon".

Posted: Nov 23rd 2008 3:12AM Sam not Spam said

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Its a matter of making money, and as far as I know TR was always losing it. COH, even when it was still half Cryptic, half NCSoft, was profitable. Even Jack Emmert commented that COH was "comfortably in the black."

Posted: Nov 23rd 2008 3:52AM Interitus said

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I canceled my CoX account today. I'm sick of NCSoft. Many games follow a cycle. A huge influx, then a large decrease as gameplay problems and bugs are uncovered. Over the next 6 months - to a year fixes are made to improve the gameplay, people trickle back until you have a steady number.

NCsoft doesn't give the games time to get everything worked out and to get the customers back. I was playing with the idea of buying TR because I had heard it was getting better, well I won't be doing that.

Give a game more then a year before you kill it off

Posted: Nov 23rd 2008 10:22AM Eryxx said

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I have been a TR subscriber since day one, and I am extremely unhappy and disappointed with NCSoft's short-sighted decision.

I am cancelling all NCSoft related games and activity, even those F2P games GW, Factions, Nightfall and EotN. I will NEVER purchase nor partake in any NCSoft games ever again.

Goodbye, Tabula Rasa, and thanks for all the fish!

Posted: Nov 23rd 2008 3:02PM DaBruuzer said

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I can feel your pain, and understand what you are trying to do by boycotting. When Evil EA killed Earth & Beyond, I swore the same thing. And mostly, I have been successful. However, there have been a few exceptions to that rule, for the especially well-made games. But those have been rare from EA anyway.
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Posted: Nov 24th 2008 9:20AM (Unverified) said

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Even if MMOGs don't need as many players as WoW to live, there's a minimum that publishers expect in order to keep up a game with regular update and a reactive dev team.
Skeletical teams don't do good for the game. And if they decided that they didn't reach the profit point and won't in the next years, it's logical that they just pull the plug.
You have to accept it, there were not enough players on TR, AA or E&B and not enough new players to balance the leaving ones. As it was not ok for them to keep a game in stasis with 3 employees, they faced the consequences and accepted that they lost money.
Even with regular updates, MMOGs have difficulties to get new players. A MMOG with no update, very rare fixes and no animation is doomed to failure. Publisher don't have to keep their dying MMOGs just to give to dependant personalities (unable to stop a relationship) more matter to grind their nevrosis. Stop being bittersweet and nostalgic, make the next step and enjoy the fun of something else.

Posted: Nov 24th 2008 1:00PM (Unverified) said

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The comparison between TR and CoH makes absolutely no sense. You can't just say "IF CoH hadn't been popular at launch." The reality is that CoH was VERY popular at launch. Why? Because it was a very fun game at launch.

If TR had not been pushed out the door in an unfinished, un-fun state, it would have retained more subscribers, and its days would not be numbered at the present time.

I very much disagree with the article's posture that it's bad for the MMO community when a game shuts down. It's actually a positive thing as it makes the MMO industry more responsible. Maybe it raises the cost of entry for new developers, but if those new developers are not capable of being a Cryptic rather than a Richard Garriott, we are better off without them.

If a woman marries a man for his potential to be a good mate, then he turns out to be an unemployed deadbeat who does nothing but sponge off of her, using her money to buy booze and hookers, not even doing any cooking or housework, and then he dies of a deadly combination of cirrhosis of the liver and syphilis, you feel a little bit sorry for her, but you also have the feeling that she's a lot better off now that she's free of him.

Posted: Nov 24th 2008 1:12PM (Unverified) said

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A strong argument, but you left out a few details. For one, what happens if a much better designer takes the helm of a game and turns it around in a major way? Many players are happy with the new game director for Age of Conan, who made a ton of positive improvements with Anarchy Online -- which is part of why it lasted for so long, and it launched in a much worse state than Tabula Rasa.

I disagree with the thought of throwing away a part of history and something others loved. We learn from history and too often in videogames are old titles that no longer interest the whole forgotten. There are _thousands_ upon _thousands_ of people enjoying Tabula Rasa. Sure, maybe it's not millions, but it was enough to make the game important.

Gamers aren't wive with bad judgment in character, they're people who are passionate about different things and a good amount of them have now lost a game they enjoyed.
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