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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (7)
Posted: Nov 21st 2008 3:06PM Mr Angry said
WoW : Deathknights are great to play, but kind of a cop out in terms of leveling. I feel that these Heroic classes will devalue a lot of the best things about WoW. They are overpowered right now, so players can probably expect some of the skills to be toned down. Impressed by the new Death Grip ability, but it has some issues with moving enemy players to where they may not want to be, rather than impeding progress. I lined up outside SW the other day and three of us standing a little distance apart were able to pull someone between 50-100 years right to a guard (or two), when previously they were well outside agro range.
Downside of WoW, only one hero class, that was pretty inexcusable, it should have been two hero classes at least, as the experience right now is very flat until Northrend.
Warhammer : These needed to be in at launch and there have been problems as a result of the lack of tank classes on the alliance side. In most cases these are really reskins of an opposing faction class, so it will be interesting if Mythic manage to put anything new into the mix.
Nice to do it in an an event, but being able to add in two new classes so quickly, shows the level of preparedness for launch. I've notice a decrease in WAR fanboi's recently, so I don't anticipate much in the way of argument, other than probably one guy here who seems to take WAR comments personally. Hopefully there will be great things, but Mythic need to prove they can compete at the top echelon now.
LOTRO : I've played a warden. The thing about LOTRO, is all of the classes play so differently. I love the Warden combo's (but I fear players will just macro them, losing some of the skill). Rune keepers have to balance their damage/healing in real time, rather than through semi-permanent traits. As a result it's great fun. This issue I had was going all the way, then having to rebalance. These two classes have got my attention, and so I resubbed to LOTRO.
Wardens/Rune keepers were needed as the class selection was anemic in LOTRO. I do feel that other classes have suffered as a result of balancing.
Posted: Nov 21st 2008 4:58PM Abriael said
Anyway, I've been testing the two classes fairly intensively (having wanted to play the KOTBS since it was announced long ago). While the KOTBS is relatively similar to the Chosen (which isn't a bad thing at all, given how much an aura tank, and human at that, is needed and wanted on the order side), the black guard has a definately different gameplay compared to the Iron Breaker. They both are definately enjoyable experiences to play and add a lot to the variety and choices that Warhammer Online offers in term of classes to both sides.
The fact that they have been added so fast simply demonstrate that Mythic is working hard and efficently to make a better game on all levels.
Posted: Nov 21st 2008 5:22PM Mr Angry said
Mythic already had to cut content and classes to get this out of the door, and all you are getting now is the stuff you should have had 2 months ago, and players are supposed to be excited by this 'addition'?
However, what about the other capital cities, and more than 2 classes were cut from the game before launch? So for those still enthusiastic about this game, I think it's a great thing, but those numbers have definitely taken a nose dive in recent weeks.
Like I said I hope Mythic can pull this around, but on the server I've played on, it's a hell of a job even finding other folks at times. Sad, but true, as I really like the Warhammer IP.
Posted: Nov 21st 2008 5:49PM Abriael said
WAR and WOW resembling each other? That must be one of the most laughable statements i've seen lately. They have an absolutely opposite game style, one being prevalently PvE (with an absolutely insufficent PvP) and the other being prevalently PvP, and they cater to very different crowds. On the other end, LOTRO, being prevalently PvE as well, is much more similar to WoW than WAR is.
As of the cut content, it always makes me giggle, since in the end warhammer was launched with more and more varied content than basically every other MMO at launch (wow included), despite the cuts. So anything that gets added from now on is most definately an added bonus over an extremely solid content base.
Posted: Nov 21st 2008 6:14PM (Unverified) said
Posted: Nov 21st 2008 6:14PM Mr Angry said
I completely understand you like this game, but let's not try and fool ourselves here, we are both intelligent people. Content doesn't have to be 'expressed' as you say, that's half the problem here, it needs to be proven reliably and regularly, Mythic has no history other than cutting content right now and the addition of a battleground or two.
Also looking at a community form the inside can be as short-sighted as looking at community from the outside. The numbers are down, it's hard as hell to do things in groups and people are cynical about the content 'additions'. My story is that my WAR sub ran out after the free period, and I didn't even really notice. Never had that happen before in an MMO, pretty sad that my enthusiasm dropped so quickly.
While I commend you for sticking up for 'your game' and I too really wish WAR was better, I can't agree that it offers anything new or exciting with the preferred ways to level in WoW style battlegrounds without the same depth of PvE or openness in the world that WoW has. WAR is like a bunch of maps cut and pasted together, and the linear direction of PvE gameplay has alienated people, PvP fan or not, they all pay subs.
I also agree WAR has more classes than WoW, but do I really need 20 odd ways of still being bored and alone? I don't know how you measure 'amounts of content' other than to say it's purely subjective unless supoorted by anacdotal evidense, so can't agree or disagree here.
In WAR now I have linear maps with 5-10 quests per hub, with every 30 mins to an hour, a new group grind quest, so kill quests, and if I'm lucky a battleground. If I'm really lucky there is a chance to defend a castle that no one really cares about, or to stand no chance to take a keep because no one else is online. The best thing is, I have to go through all of this on a conveyor belt!
I'm happy to entertain intelligent discussion on the subject, but from my experiences and the reaction to the community in general, I don't think my thoughts are too extreme.
Posted: Nov 21st 2008 6:55PM Abriael said
As of the writing, your statement is equally laughable. Warhammer's questlines benefit from excellent writing (that you probably didn't even read, but you can't resist from talking out of your rear it seems) and one of the best and most detailed fantasy backstories ever written. while wow's PvE is hindered by the fact that it sports one of the weakest and most lackluster backstories and backgrounds ever seen in a fantasy MMORPG (a warped version of a backstory which is a warped anf pre-teen-ized version of another).
@Mr Angry: I wonder how can you say that the last account data is 3 months old, since the game has just turned 2 months old 4 days ago. Also, Mark Jacobs commented on account retention (which was stated as higher than DAOC's 72%) after Mr. Goon Morhaime went out of his way to give us absolutely marginal data that he really has no grasp on (since many people leaving wow simply sell their accounts, and they get reactivated simply because others buy them).
I really wonder how can you even talk about Warhammer's community, since you haven't been in it lately.
The world is much less linear than many, due to the ability of moving from a pairing to the other, and the contents are most definately abundant and varied (Quests, Public quests, lairs, Open RvR, Scenarios, City sieges, keep sieges, and some of the best dungeons ever seen in a MMO, many other SH, blizzard included, would have a lot to learn, for instance, from the sheer scope of Gunbad, or from the beauty of Lost vale). This without even mentioning the rewards given to exploring which, due to the tome, are higher and more interesting than in basically every other game. Warhammer's world is linear only if you WANT to play it like that. Doesn't take much to walk out of bounds and discover a lot of things, which other worlds definately lack.
You seem to be very keen on talking for the "community in general", but I'm afraid that you lack the ability to do so. Expecially since it definately looks like your experience in the game has been superficial, at most.