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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Nov 16th 2008 11:18AM Minofan said
However ; I'm really bugged by conversation cutscenes where your character is just a spectator - I don't mind not being able to control what they say or do, I just don't like it when they don't say or do ANYTHING.
Guild Wars is an example of doing it well - you don't even get to choose your character's voice, but they wisely chose generically cool ones and recorded just the right amount of lines for plot progression without dragging on.
I have to give WAR the boobyprize, for not even making the scripted scenes cut scenes !
Darn annoying in PQs that there are no cutaways to the action - early on you can miss giant bombing runs & 50ft warpspace portals because your camera is busy engaging a lowly Squig, while later on the PQ areas are so huge you can be screens away from dragon battles & dark lords riding dinosaurs.