The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 151 comments
- The Daily Grind: What's the highest sub fee you'd pay? 85 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 71 comments
- Earthrise shutting down today 69 comments
- Star Trek Online unpacks Cardassian mystery boxes 60 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Nov 16th 2008 2:49AM organiclockwork said
However, I admit I'm a sucker for a well-done cinematic, especially if it's depicting major events. Nothing annoys me more than when a huge event takes place and it isn't done justice because they had to or felt the desire to have it play out with the in-game engine.
To use a common example, and spoilers are ahead for people who have been living under a rock, when Maiev kills Illidan in the Black Temple. That's a huge event. But it's just done through a quick, somewhat boring and anti-climactic game-engine scene, when it was an event that deserved at least a short cinematic.
In other words: Let the player control it all, put the player at the forefront and don't force him to be a bystander. When you have to for the sake of the story - which should only be done for major plot points - give us a short and exciting cinematic and not some underwhelming game-engine + text scene.
I know this isn't taking into account the time and money it takes to produce a cinematic, but just me speaking as what I would ideally enjoy, unrealistic though it may be.