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Reader Comments (5)

Posted: Nov 13th 2008 2:51PM (Unverified) said

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really what is even more amazing about the Q3 announcement is that they are continuing to hype a stat of user hours--when they even admit that a percentage of it is bots. Worse will be when they are forced to admit the amount of camping inside those hours.

And still they led with land mass growth...? Well, will be last time they use that one for awhile.

and price on Nautilus? Is because people value that? come on..is amateur speculators. Look at all the happy residents at Bay City--is a ghost town (ok, no campers at least).

Posted: Nov 13th 2008 4:36PM (Unverified) said

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Gotta love spin.. I'm pretty sure that October and November are going to tell an entirely different story.

Personally, I am not so sure the lindex is a number you should look at period.. I think I have used the Lindex once to perform a transaction. I found out there was a limit to the amount of lindens I could sell. From that point on, I use SLXchange/xlstreet/whatever they are calling themselves today.

I have lost a lot of interest in SL, haven't been a paying account in like 3-4 years.. Not to mention, I don't go in but once or twice a week to deal with business matters. The Lindens in general have made bad decision after bad decision for quite a while now. The funny thing is that if they started listening to the user base, worked on the bugs a bit more, and didn't pull crap with the land/sim pricing like they have done for the last couple years they would have retained many more users, possibly some paying ones as well..

Posted: Nov 13th 2008 6:54PM cowthulhu said

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Second Life has lived on hype for a long time. I installed it, played for ten minutes, left and never went back, and never will.

Posted: Nov 25th 2008 12:18AM (Unverified) said

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*** Second Life has lived on hype for a long time. I installed it, played for ten minutes, left and never went back, and never will. ***


Oh well that makes you the real expert then. Tell us all more -- we're fascinated.
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Posted: Nov 16th 2008 7:34PM (Unverified) said

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September's unusual figures is very possibly due the effect of the beginning of 2007 ( hype ).
At that time accounts doubled per month.
Since 2007II the growth of accounts is in a steady downtrend ( i keep stats ).
It is now at 50% compared to Dec 2007.
Meanwhile user hours grow.
Conclusion: early 2007 signup accounts are spending more and more time in sl, due to addiction.
(it is why we see relatively many 2007 players in high traffic regions in sl).
More virtual worlds are now on the market, so sl is loosing market share.

In other words: it could very well be that the product life cycle of sl is over its peak.

Technically sl is still bumping to it's limits.
62000 online had been seen in Dec 2007, however with huge problems.
At this moment, ~64000 are online as a peak and we are running exaclty into the same technical problems at this very moment.

To me it looks like a dead track at this moment for sl.

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