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Reader Comments (13)

Posted: Nov 12th 2008 4:00PM Triskelion said

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Typical, after 4 years, countless patches, 2 expansions, and more money then most countries; how they can continue to fuck up stuff like this is beyond me. They make great games, but from a technical standpoint they suck at supporting them. And also who could forget the abortion recently that was the Blizzcon ticket sales thru their store. Totally unacceptable from a company of this size, with that much experience and those resources.

Posted: Nov 12th 2008 1:32PM wjowski said

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Because WoW's the only MMO in the history of the industry to ever run into server issues.

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Posted: Nov 12th 2008 9:14PM nomoredroids said

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WoW's the only MMO in history to have 11 million players on to run into server issues, though.
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Posted: Nov 12th 2008 1:21PM (Unverified) said

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Did not know Funcom purchased Blizzard?

Posted: Nov 12th 2008 1:31PM (Unverified) said

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I could see one huge plus to that - The Funcom guys know how to party. Imagine the kind of parties they could throw with Blizzard money!
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Posted: Nov 12th 2008 1:43PM (Unverified) said

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It may have something to do with the 11 million players they have playing their game. WoW:BC sold 2 million copies in 24 hours which mean most likely 2 million people tried to log on in that time.

And your surprised there are server issues?

Posted: Nov 12th 2008 1:45PM Krystalle Voecks said

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If the expansion was live, I'd totally agree with you, and I suspect most of the player-base would chalk it up to that. The expansion doesn't drop until midnight tonight, however. Thus the notation that the problems are 11th-hour, pre-launch.
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Posted: Nov 12th 2008 1:48PM (Unverified) said

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True but I would imagine, there are a heck of a lot of people jumping on right now in anticipation of the forthcoming WOLK. Obviously this is oversimplifying the problem but I'm sure its part of the issue none the less.
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Posted: Nov 12th 2008 1:54PM (Unverified) said

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After 4 years and piles of money made Blizzard cannot use the "we didn't know how many people would play so our equipment is inadequate" excuse anymore. They can obviously afford to get the best servers money can buy.
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Posted: Nov 12th 2008 2:05PM Tanek said

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At the moment, I'd think it is more the massive amounts of data rather than the hardware itself.

The fact that they scaled back on some of the stats tracked in the new Achievements interface would seem to support that.

Databases can be tricky things at the best of times. I don't even want to imagine the kind of things Blizzard has to deal with.
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Posted: Nov 12th 2008 2:27PM (Unverified) said

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Club Penguin never has these sorts of problems :)

Posted: Nov 12th 2008 2:34PM (Unverified) said

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You can't just throw money at every problem and expect results. Its possible that they DO have the best servers available, but as was said before, its most likely about data processing.

I'm sure the servers haven't seen this kind of influx of active players since BC. That said they don't deal with these numbers that often. So much new stuff in the last couple of weeks, combined with an influx of players makes quite the cacophony of chaos for the servers...

Posted: Nov 15th 2008 7:44AM (Unverified) said

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Yay more meaningless grind!

Sweet more broken PvP!

But it looks pretty.... guess that's good enough.

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