It happened with The Burning Crusade -- players had spent months raiding at level 60 to get the very best gear, and when TBC came out, people were getting green drops with better stats than the best raid drops after only a couple of levels. A lot of hardcore players were annoyed, while some just accepted it as the natural motion of things.
We've got at least three big expansions coming up in the next few weeks -- Wrath of the Lich King for World of Warcraft, Mines of Moria for The Lord of the Rings Online, and The Shadow Odyssey for EverQuest II. With the level caps going up in WoW and LotRO, we're expecting a similar situation to what we saw with TBC. How do you feel about this? Can it be avoided, should it? Maybe it's good to level the playing field now and then. Let us know!
Reader Comments (29)
Posted: Nov 12th 2008 12:31AM drunkenpandaren said
It's cool to have added levels, but it's better off to re-itemize everything so it scales proportionately with the difficulty of the expansion instead of adding levels.
Posted: Nov 11th 2008 11:20AM (Unverified) said
Well as for how that's going to work for WoW, the scaling from 60-70 in stats was a huge cap, but Tier 3 at 60, held its place until about level 68, same goes true for Tier 6, itll be the best gear until about 78. But some gear will be replaced by greens you cant stop that >
Posted: Nov 11th 2008 3:24PM Teki said
No, but raising the level cap does.
Posted: Nov 11th 2008 3:26PM Gridlock said
Geeeze. Do you guys all have to write paragraphs?
Yes. I want more time playing 1-70 content (4/9 BT guild), but if you delay end-game content, you alienate those players.
Yes. I want more time playing 1-70 content (4/9 BT guild), but if you delay end-game content, you alienate those players.
Posted: Nov 11th 2008 4:59PM cowthulhu said
If you enjoy playing the same game for 2 years. Come on it's long overdue. Blizzard has tried to stall the expansion for a long time now.
I say bring it on. WOW has not been fun once you don't raid. I quit for a few months and have been back only because of the expansion and exotic pets.
I say bring it on. WOW has not been fun once you don't raid. I quit for a few months and have been back only because of the expansion and exotic pets.
Posted: Nov 11th 2008 5:25PM (Unverified) said
I haven't been playing LOTRO for very long, so I still have to make it through most of the pre-expansion content, and all the stuff Turbine added after release (which is considerable). For a game that's a year and a half old, there are a surprising number of new characters out there, at least on the server I play on. Hopefully they won't all disappear after Mines of Moria is released, and people go back to their mains.
Posted: Nov 11th 2008 10:35PM (Unverified) said
I've always been against expansions for games with pvp that increase level cap. The main reason I am against it is because it ALWAYS unbalances the pvp and eventually totally changes the game that you may have fell in love with into something completely new, usually for the worse and not the better.
If I were to do it my way I would only add more pve content, revamp old pve content, and add a system much like EQ did with the AA's for expansions. This works because there was almost no end to the amount of advancement your character could have, and everything that gave you exp would be advancing you along. So there was never really a feel of "Man I've done all the pve content now what?".
I'd rather see some innovation in today's mmo as well. Eventually the world can get too big for its population. I think it would be cool if expansions totally changed the game world. Like a continent exploded and a new one appeared. A give and take is what I'm saying, that would keep the game world a relative size overall to keep pvp and pve active. I would much rather see that happen than zones just become wastes of data that no one uses anymore because the expansion made them useless.
If I were to do it my way I would only add more pve content, revamp old pve content, and add a system much like EQ did with the AA's for expansions. This works because there was almost no end to the amount of advancement your character could have, and everything that gave you exp would be advancing you along. So there was never really a feel of "Man I've done all the pve content now what?".
I'd rather see some innovation in today's mmo as well. Eventually the world can get too big for its population. I think it would be cool if expansions totally changed the game world. Like a continent exploded and a new one appeared. A give and take is what I'm saying, that would keep the game world a relative size overall to keep pvp and pve active. I would much rather see that happen than zones just become wastes of data that no one uses anymore because the expansion made them useless.
Posted: Nov 12th 2008 12:08AM Anatidae said
Do expansions cheapen all that hard work?
Well, levels cheapen all that hard work. Even for the developers - as you level you leave areas that some poor guy spend months on his life building - which eventually end up wastelands devoid of any player.
Well, levels cheapen all that hard work. Even for the developers - as you level you leave areas that some poor guy spend months on his life building - which eventually end up wastelands devoid of any player.
Posted: Nov 12th 2008 7:57AM wjowski said
Remember when players cared more about experiencing new content than about having their e-penii compromised?







