In a recent interview with Ten Ton Hammer
's Bobby Stein explains a great deal about the process of creating such an intriguing storyline as we have in Guild Wars
. The company's Writing Team Lead speaks candidly about how they were able to concentrate the plot into the most efficient and interesting quest lines, walking that fine line between a boring wall of text and "nothing more than quest dispensers."
Speaking briefly on the upcoming Guild Wars 2
, Stein adds, "We were able to keep the coolest things from the world while letting the rest remain in the annals of history. Despite all that has changed, Tyria is very much in need of heroes. A lot can change in a few hundred years. New races have risen to prominence. New threats have surfaced. You'll see threads of current
Guild Wars history, along with some new stories."
Even as there's no new information on Guild Wars 2
here, it's still a compelling article for those interested in learning more about the storyline writing process from one of the best in the business.