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Reader Comments (17)

Posted: Nov 10th 2008 3:11PM JediPagan said

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Please stop. You're killing me. That sounds so cool. I hate waiting. Lightsabers that actually clash at impact. OMG.

Posted: Nov 10th 2008 3:15PM (Unverified) said

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As much as I like the auto-attack combat in WAR (and other similar games) the genre needs something new. AoC was a step in the right direction, but the DDR combos didn't interest me at all and hampered the good of the aoe melee attacks and directional basic attacks. If Bioware can do something new without it becoming tedious I'll definitely be interested.

Posted: Nov 10th 2008 3:19PM postman said

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Im still not sure about this game. With the story driven game play, and the combat....just have to wait and see. Im not getting my hopes up, because i really think its going to be a hit or miss with this game. I still want to know more about the PVP, but im also not keeping my hopes up. I'm more excited for Earthrise right now.

Posted: Nov 10th 2008 4:18PM (Unverified) said

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As soon as i see moves and cooldowns, i'll feel very disappointed, a notch to be added towards the WoW clonation.

Posted: Nov 10th 2008 4:38PM RogueJedi86 said

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Because WoW invented cooldowns and abilities, right?
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Posted: Nov 10th 2008 5:11PM (Unverified) said

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It's not important who invented it, it's important that after WoW there is NOT A SINGLE MMO that doesn't use it
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Posted: Nov 10th 2008 5:45PM Coldbrand said

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It's like you're really an unwitting marketing pitch for Blizzard! Yes, all games which now feature cooldowns, despite them being present in MMOs long since before, are now simply including them to emulate your favorite MMO.
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Posted: Nov 10th 2008 4:41PM (Unverified) said

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Considering that both Knights of the Old Republic games had this it would be unforgivable for SWTOR not to have it as well. I doubt I'd even buy the game if they cut such a fundamental feature of the series.

"As soon as i see moves and cooldowns, i'll feel very disappointed, a notch to be added towards the WoW clonation."

You're kidding me right? Almost every major MMO ever made has made use of skills and cooldowns, that's not a WoW thing, that's an MMO thing. What would you prefer - a twitch based FPS style game with no special abilities? That would get dull FAST.

Posted: Nov 10th 2008 5:25PM (Unverified) said

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Every mmo? You were prolly born right after WoW was made, cause Planetside or Neocron had no such a thing.
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Posted: Nov 10th 2008 8:53PM (Unverified) said

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"Every mmo? You were prolly born right after WoW was made, cause Planetside or Neocron had no such a thing."

Whatever credibility you may have once had is now gone.
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Posted: Nov 10th 2008 5:49PM (Unverified) said

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Bantha poop, I've been out of the loop for a bit; it's good to get back into things, and boy did I pick a great moment. Words can not express my joy at this bit of news concerning combat in TOR, especially where it revolves around Lightsaber and Blade combat.

I agree completely with the article in that nothing can take from a immersion experience more than having your weapon pass through a mob as if they were not there. And, as PeterD stated, KotOR implemented this feature, and as such, it would be near to impossible to not have this included in TOR, regardless of it's new MMO form.

As for the question of the cool downs, yes, it's true that almost every major MMO has utilized a cool-down system of some sort. Everquest, considered by many to be the father of modern MMOs as opposed to Ultima, was one of the first to set the guidelines for the cool down system. However, in regards to TOR, cool downs may or may not play a role in the Choreographed battles. Likely, it will be more akin to a pattern system, much like the one used in the Console version of Mass Effect for getting past security locks.

Once more Bioware has given me another reason to thank the powers that this title is in their hands. Unlike some others, I have no doubts what so ever in the sheer level of fulfillment that TOR will bring to the MMO table.

Posted: Nov 10th 2008 6:34PM Darkdust said

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I'm interested to see how well it works for ranged combat, dodging, etc.

Posted: Nov 10th 2008 6:43PM (Unverified) said

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This game is promising everything and hardly any of it is truly done. Its starting to creep into Shadowbane/Conan territory. Bioware needs to check itself in with reality, and very quickly at that.

Conan proved that players don't care what you eventually put out, they care about what you SAID you would put out, and when you find yourself screwed by the technology just not existing yet, your "fans" won't give 2 craps about your excuses.

CANCELED.

Posted: Nov 10th 2008 9:41PM fatpanda said

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I have way more faith in Bioware than I ever had in Funcom. Yes a lot of developers promise the moon and deliver swiss cheese (whatever the F@@k that means!)
but if anyone can do it Bioware can and will. They don't live in caves, the know about the backlash of AOC and not to long ago Vanguard. They REALLY are aware of what Sony did to SWG.
With all the cool stuff they've mentioned they plan on doing they have yet to mention anything regarding and other classes, housing, space combat or even spaceships. They will reveal all of that when they a damn sure they can deliver it. So everything they have talked about they are sure they can deliver.
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Posted: Nov 11th 2008 1:00AM Ingrod said

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What promising?

From anouncement to now they only said three thinks:

Strorytelling driving
Companions
Choreografic combat (perhaps colision?)

AoC and WAR have colision, SWG pre-NGE have well choregrafied animations, nothing new or an over the top promise. Combat "fun and starwarsy" was an NGE promise too xD

Now: storytelling, companions, same stuff than in other Bioware titles, no more explained about new game mechanics or innovative combat system, PvP system, quest system, space combat or travel, housing, player cities, etc.

I call it "hype control" not "over promising features"

We need much more information.
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Posted: Nov 10th 2008 11:47PM Samael said

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I have full faith in BioWare, they have never let me down in the past. If they are making an MMO, it would be of the highest quality. This would be a fantastic feature, I really cant wait to get my hands on this game, really its too long a wait for this one.

Posted: Nov 11th 2008 10:59AM Syme said

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I have no serious complaint about the basic combat animations in a game like WoW, but choreographed combat would be a great feature. And because it is so much a part of the Star Wars experience, it does seem like an important feature to implement.

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