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Reader Comments (12)

Posted: Nov 9th 2008 2:01AM Darkdust said

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Trying to decide which is bigger to me, T3 ships or the new space to explore.

Posted: Nov 9th 2008 9:53AM Wgraves said

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hopefully this builds on existing exploration skills!

.... and the one on the top right looks like a preggers drake.

Posted: Nov 9th 2008 11:45AM (Unverified) said

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W. Graves, I'm an explorer as well... although I occasionally use those scanning skills for less noble purposes.

It seems that training up those skills is going to pay off in some new ways in March, when this expansion is slated to launch. *Definitely* looking forward to getting some more details on wormholes and what can be found in regards to Tech III as we get closer to the release.

More than anything, I think that having some new dimensions to exploration in EVE is important. Very curious about how drastically the profession will change in a few months from now.

Posted: Dec 10th 2008 1:02AM halfcaptain said

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I'm developing a habit of commenting in older articles to put my 2 cents on the counter. I guess the ironic part is that store is closed, but still.

I love exploring, and hopefully the expansion in March will offer a few new application of that profession. Scanning can be a little difficult to learn, but better understanding how ship scanners and probes work really gives you an edge in the game. Plus, being able to scan down someone you're chasing in 40 seconds or thereabouts after entering the system is usually a precursor to a nasty surprise. And usually a victory.
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Posted: Dec 10th 2008 9:53AM (Unverified) said

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halfcaptain,

A fair amount of people read the older content as well. I don't think we're into necro territory yet. :)

I'll be paying attention to the new exploration system as we get closer to the expansion. I hope it'll build on the existing exploration skills we've trained up and isn't wholly distinct from them.
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Posted: Nov 9th 2008 12:02PM (Unverified) said

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If I could just clarify one thing in the article. It's not 25 ships per faction. The confusion there could stem from the slide that showed 5 different choices for each of 5 different subsystems. That would be 5 to the power of 5 combinations. If there were 6 choices for each of the 5 sections it would be 6 to the power of 5 which is where the 7776 number comes from.

Posted: Nov 9th 2008 12:57PM Wgraves said

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It would be really nice IMHO if they released the skillbooks and basic info ahead of time so you could skill to at least have the prereqs if not final skills for the new ships.

Posted: Dec 10th 2008 12:58AM halfcaptain said

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That's actually a good point. I'd be all for knowing what to train to take advantage of the upcoming additions.
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Posted: Nov 9th 2008 5:24PM (Unverified) said

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I am REALLY looking forward to the exploration of new space!

I know all the big alliances are going to be throwing all their resources into this - but, it would be nice if some of the smaller groups ended up with some influence!

cést la vié

Posted: Nov 23rd 2008 7:55AM (Unverified) said

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5 ship-part types X 5 part-level types gives us 3125 permutations. Number 7776 was announced as an insider joke just for "lulz". Anyone with even half-dead brain would understand this from presentation.

Unfortunately, braind damage of the Eurogamer kid turned out to be much worse, and number 3125 never appeared in the article.

Now other brain-dead so-called "journalists" repeat the 7776 joke in article after article. How unprofessional.

Posted: Dec 16th 2008 10:09PM (Unverified) said

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... new exploration ... Does this mean that - maybe - we will see some Jove space?

Posted: Jan 6th 2009 7:52PM Abriael said

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Personally, I think that they should really concentrate on their station ambulation expansion. new tech and new space is all fine and dandy, fun even, but the lack of the ability to walk around outside of your capsule is a gaping (worm)hole in the game at the moment, and that's what turns off many new players even more than the learning curve.

On a side note, instead, I'm not sure i like the idea of the gap between old players and new ones being increased further. EVE is already a game in which catching up or even getting close is quite hard. But that's just a personal sentment.

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