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Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (4)
Posted: Nov 6th 2008 11:24AM Abriael said
This, of course, even not considering that Morahime is just spewing plain bull droppings, as usual, expecially due to Warhammer definately high account retention ratio, which is higher than 72%, a detail that Massively has quite conveniently forgot to mention since when it's been made public.
Posted: Nov 6th 2008 11:47AM Wron said
As far as people re-dumping it-- you have to dump it before you can re-dump it, and since WoW numbers hit 11 million after WAR came out, it seems most people just never left it to begin with.
People like you who are tired of the game are the loudest voices, but there are over 10 million people still paying for it (taking into consideration the % with multiple accounts), keep that in mind.
Posted: Nov 6th 2008 11:58AM Abriael said
Who cares? Even the big brother and the other reality shows are watched and drooled upon by million goons. That doesn't make them quality TV, or superior to anything else.
WoW is successful because it hands out fake fantasy "success" to it's players on a silver platter, but as far as quality or innovation goes, it's laughable.
A big percentage of those 10 millions are there just because they never really tried something else, because they don't want to leave friends and guild, or simply because they're frightened to waste all the time they spent on the game, most definately not because wow is any better than any other MMORPG out there (it's, quality-wise, one of the worst) Keep that in mind.
In any case, Warhammer's retention rate is quite a proof that WoW won't kill this one, despite what Morahime and his fellow goons drool every time a new potentially successful MMORPG is released (while copying features from them whenever they can).
Posted: Nov 6th 2008 2:17PM Anatidae said
I would be more interested to know what the actual subscription numbers are for US, UK, Aussie, Asian, etc...
And what will the number of a game like WAR be when it releases into the Asian markets too?