The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 156 comments
- The Daily Grind: What dead game would you play in a second if it revived? 129 comments
- The Daily Grind: What's the highest sub fee you'd pay? 86 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 78 comments
- Earthrise shutting down today 69 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (3)
Posted: Nov 5th 2008 10:32PM (Unverified) said
* pay 25% of the price of a full sim
* get traffic limits at 10% of a full sim capacity
* get 5% of the prims
* share lag with people you don't know
* face yet to be announced future restrictions
Somehow this doesn't look as good value as the old void groups to me.
Or for a new Homestead sim you:
* Pay about 30% of the price of a full sim with an increase later to 42%
* get under 25% of a full sims resources (25% prims, 20% people etc)
* Get the same pricing increase everyone complained about (that hasn't changed)
* face yet to be announced future restrictions
In contrast.. the old void group package you:
* had to buy 4 at a time
* had nearly a full sim worth of resources (prims/people/etc) to divide up as you saw fit
* could manage lag within your void group
* paid a little over a normal sim price
Soooooooooooo whichever way you cut it this looks like more money for less good stuff. The new plan is more acceptable but certainly not much of an improvement - in fact for "homestead owners" they will actually be getting _less_ than they had under the old price increase.
Posted: Nov 6th 2008 6:33AM (Unverified) said
> * face yet to be announced future restrictions
Aren't those restrictions meant to avoid abuse - and in the end, to reduce the lag caused by users you share the server with?
It appears to me that enforced restrictions could be the only good result of all this mess. Am I wrong?
Posted: Nov 6th 2008 7:30AM (Unverified) said
Not quite..... Each sim slot gets load balanced within a server. As voids run multiple sims per slot they don't actually get the same load balancing as normal sims get so they leak lag into each other. Since voids were decoupled from the clients sim account to migrate willy nilly between servers, there's never been any way to balance lag between them - apart of course from severely nobbling them which is what we're gonna see under the new plan. They'll still leak lag.