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Reader Comments (10)

Posted: Nov 5th 2008 10:32PM (Unverified) said

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So the result is the new openspace you:

* pay 25% of the price of a full sim
* get traffic limits at 10% of a full sim capacity
* get 5% of the prims
* share lag with people you don't know
* face yet to be announced future restrictions

Somehow this doesn't look as good value as the old void groups to me.

Or for a new Homestead sim you:

* Pay about 30% of the price of a full sim with an increase later to 42%
* get under 25% of a full sims resources (25% prims, 20% people etc)
* Get the same pricing increase everyone complained about (that hasn't changed)
* face yet to be announced future restrictions

In contrast.. the old void group package you:
* had to buy 4 at a time
* had nearly a full sim worth of resources (prims/people/etc) to divide up as you saw fit
* could manage lag within your void group
* paid a little over a normal sim price

Soooooooooooo whichever way you cut it this looks like more money for less good stuff. The new plan is more acceptable but certainly not much of an improvement - in fact for "homestead owners" they will actually be getting _less_ than they had under the old price increase.

Posted: Nov 6th 2008 6:33AM (Unverified) said

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> * share lag with people you don't know
> * face yet to be announced future restrictions

Aren't those restrictions meant to avoid abuse - and in the end, to reduce the lag caused by users you share the server with?

It appears to me that enforced restrictions could be the only good result of all this mess. Am I wrong?
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Posted: Nov 6th 2008 7:30AM (Unverified) said

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In reply to opensource obscure:
Not quite..... Each sim slot gets load balanced within a server. As voids run multiple sims per slot they don't actually get the same load balancing as normal sims get so they leak lag into each other. Since voids were decoupled from the clients sim account to migrate willy nilly between servers, there's never been any way to balance lag between them - apart of course from severely nobbling them which is what we're gonna see under the new plan. They'll still leak lag.

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Posted: Nov 5th 2008 10:43PM (Unverified) said

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That is about the size of it, yes. There are two tiers, but each tier gets less than they presently do.

Posted: Nov 6th 2008 12:24AM (Unverified) said

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..and they still have not announced any actual fix for the known problems with the openspaces. They can change the name to homestead, they can lower the max number of people (I don't believe I ever had more than 20 people on mine..more usually 0 to 3), but in the end, they still intend to charge more for a defective product that they have not warned the buyers was defective, and not a fix in sight.

As far as the whining about how we are using them wrong...why the hell did they think they were selling so many? Can any of them honestly state that they thought people were buying 13,000 and more wooded highlands? The kinds of statements they make clearly show what they think of the average intelligence level of their customers actually is...^_^

Corporate hubris at it's finest.

Posted: Nov 6th 2008 3:21AM (Unverified) said

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Why are Linden Lab so fixated with the $125 mark up? They still are not explaining why it needs to go up to that price, if its to increase stability, then why are we having to reduce the amount of people we can have on the homesteads.

If we cant use the homesteads product as we are now, then whats the point of the price rise?????

Posted: Nov 6th 2008 7:42AM (Unverified) said

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I still don't really understand the apparent reticence to get rid of the Premium account tax on mainland and sell mainland to any (payment-registered) Resident?

Without the Premium tax mainland would cost 1.3 US cents per metre (and 1.5 if you have to pay VAT) making it the best sqm value in SL. The fact that it comes with neighbours and has terra-forming restrictions would be a fair compromise at the price-point.

Some Premium account holders (other than me) might complain but could be compensated with a much larger Premium land bonus with their account - maybe up to 4096m instead of 512m?

If, as M says, the Premium subscription is irrelevant to their business model then get rid of it, give people more land choices and revitalise the mainland - instead of just slapping price-hikes and reduced-spec's on their existing customers!

Posted: Nov 7th 2008 12:58AM Joystiq Login Bugs SUCK said

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So, let me get this straight... We can be automatically "upgaded" to a Homestead region that gives you 3,750 prims (as opposed to the 3,750 prims the abused OpenSpace regions allowed) with a price increase to $125 a month (as opposed to the initial $125 a month offer)

What am I missing?

Oh, abuse will go as they will now allow people to live on them. Magic... Pay 66% more without technical changes and the abuse is not a concern any more.

Du rouge à lèvres sur une cochonne

Posted: Nov 7th 2008 1:10AM (Unverified) said

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Well, one thing. The specification for the homestead product is additionally reduced from the specification that the openspaces product has had up until now.
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Posted: Nov 7th 2008 1:32PM (Unverified) said

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Folks - every single one of you is missing the big, terrible truth behind all this. Linden Labs has a trio of bugs in it's viewers. Rather than fix the bugs, they have blamed the users. That makes 4 huge mistakes. The then compounded all of that by basing their pricing decision on the mistakes!!! This is a terrible snow ball of error and it's time the press started pointing it out.

For references on this see Balpien Hammerer's detective work for the long standing texture loading bug issue at http://jira.secondlife.com/browse/VWR-8503?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=85391#action_85391

To quote from another user who sums it nicely:
"Iexo Bethune - 31/Oct/08 02:24 AM -
So, in summary, we've got a texture loading bottleneck, misdetection of video card memory, and rapid flushing of the cache requiring textures to be redownloaded from the asset server, which causes avatars to hit the asset server much more than they should, slowing down the asset server and causing even more requests, descending into a loop that causes a DDOS attack on the asset servers, causing massive instability, and rendering all tests of sim load on all regions unreliable (and removing justification for price hikes on Openspaces, since the load on the OS sims is due to an internal error, and not overuse).

What we have here is a pile of bugs that have come together, in a chain reaction, to ultimately cause massive problems and actually effect the pricing policy decisions of LL."

------------

That this terrible situation exists is 100% reproducible. Go to any texture rich sim and activate your texture console through the advanced menu and watch while a single texture loads repeatedly - even while you stand still for periods of 30 minutes of more.

Also from that same JIRA come LINDEN LABS OWN FIGURES regarding texture loading in SL - these figures are from DAN LINDEN:
About 80% of the time 512x512 images take ~20 seconds to download.
About 15% of the time 512x512 images take ~37 seconds to download.
About 5% of the time 512x512 images take ~4 seconds to download.

So lets assume that LL is just ignorant of its own self inflicted damage. If this is the case, they surely should place their entire decision on hold until they can get things settled. The only other alternative is that they KNOW about it and don't care. That means that this entire episode is a giant exercise in Corporate "Bait and switch."

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