- At the basic level, Wizard101 is free-to-play for as long as players choose.
- Subscriptions provide advanced gameplay access for a monthly fee. Prices start at $6.95 per account per month for multiple accounts on the family plan, or $9.95 per month for the regular subscription. All items will be available to subscribers via in-game gold or item drops.
- The micropayment system now allows individual streets or "zones" to be unlocked for as little as $1.00. Players purchase packages of in-game currency called Crowns to buy zones or items in the game. A volume discount is available based on the number of Crowns purchased.
Wizard101 lets players choose their payment method
Fantasy, Business models, MMO industry, Free-to-play, Kids, Wizard101
3
In an innovative move by KingsIsle Entertainment, Wizard101 has just announced their new payment plan which promises to cater to a larger audience. This new plan will let players decide for themselves which game payment plan suits them best. As described in a recent press release:
Reader Comments (3)
Posted: Nov 3rd 2008 6:31PM Ripper McGee said
I think this is a great move. I had two main concerns about their revenue model at start:
1) No family plan - that was addressed recently
2) Crown items were substantially better than any gear one could acquire in game through questing, rewards or vendors (at least for level 1- 20 items). Even if you were a paying subscriber, you still had to buy crowns in addition to your subscription to get those items.
This change to the revenue model ensures that paying members can now buy the best quality items from regular gold vendors that were previously only available to players who bought crowns. Adding the ability to unlock specific streets for a microtransaction fee is icing on the cake and makes for a very flexible revenue model overall.
At this point, I'd like to see them accept gametime cards and paypal and they'd be gold...
~Ripper
Reply
1) No family plan - that was addressed recently
2) Crown items were substantially better than any gear one could acquire in game through questing, rewards or vendors (at least for level 1- 20 items). Even if you were a paying subscriber, you still had to buy crowns in addition to your subscription to get those items.
This change to the revenue model ensures that paying members can now buy the best quality items from regular gold vendors that were previously only available to players who bought crowns. Adding the ability to unlock specific streets for a microtransaction fee is icing on the cake and makes for a very flexible revenue model overall.
At this point, I'd like to see them accept gametime cards and paypal and they'd be gold...
~Ripper
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