| Mail |
You might also like: WoW Insider, Joystiq, and more

Reader Comments (16)

Posted: Nov 1st 2008 9:09AM MrGutts said

  • 2 hearts
  • Report
I think it would be a nice MMO, I can't think of any MMO's that have been out that set in the era as FO3.

Posted: Nov 1st 2008 9:21AM Purkit said

  • 2 hearts
  • Report
I'd point people to "NausicaƤ of the Valley of the Wind". Thats post-apocalyptic, but has many fantasy elements.

As for why so many of us like the PA genre. Its the "Cosy Catastrophe" which we find engaging. The idea that this world can be wiped clean and a few brave souls can start it all again and build a better society. Or just to have the freedom to do and say what we want, without people telling us what we must do. We feel trapped in our day to day lives and the post-apocalyptic genre frees us from those lives.

I'd love to see a great post-apocalyptic MMO, I'm not to bothered if its Fallout, as long as its got some world building elements. After all, who wants to survive the apocalyptic and then have no say how it all turns out?

Posted: Nov 1st 2008 9:49AM LaughingTarget said

  • 2 hearts
  • Report
A Fallout MMO has some great potential, but it has to be done right. The world has to be massive. Nothing is more irritating than having a post-apocalyptic world that's crowded. Any area that isn't a shanty city that manages to accumulate a large number of players will kill any feel to the world.

The turn based combat system can be done. With a world of the size it would need to be, combat can be done with the turn based system easily. Much like the original Fallout and Fallout 2, combat can be done in zones. As you're wandering the world and encounter an enemy, either alone or in your group, it could set up a combat zone border (probably given a green, transparent wall to show where it is), in which the player engages in the traditional Fallout turn-based game. They'll use their AP, the next player goes, the NPCs go, then it gets back to you, letting you use your AP again. Aimed shots take more AP than wild shots, much like the original game. Players crossing the green wall can get in on the combat.

I think it can be done. However, a Fallout MMO will have to make liberal use of ALL of the skills. Skills like science, which are best used for hacking, need to have a value beyond just knocking out robots. The world needs to be littered with bases, quests need to have a combination of people with great science skills, great medicine skills, barter skills and speech skills to complete, or at least get all the bonuses for completing it. They have to mean something. High speech skills get you access to better quests for example or boost the reward.

Posted: Nov 1st 2008 9:51AM (Unverified) said

  • 2 hearts
  • Report
Easy to say, hard to do, but I think it could be done. One way is to set it up so that 5% (or whatever) of the world is reclaimed by humans and those areas are the plush, green ecosystems. I suppose you could even have the "dark faction" always pushing against your global process of reinvigorating the planet. Did that even make sense? ....more coffee.

Posted: Nov 1st 2008 12:16PM Tialla said

  • 2 hearts
  • Report
Also, remember things like GECKs. It isn't hard to bring that some places may exist that were created by such things--which /would/ give rise to more lush areas, when so transformed. After all, that was the entire idea behind the opening quest of Fallout 2.

Posted: Nov 1st 2008 11:50AM J Brad Hicks said

  • 2 hearts
  • Report
Neocron.

Look how well that worked out.

Posted: Nov 2nd 2008 6:09AM (Unverified) said

  • 2 hearts
  • Report
So because Necron didn't work out, no PA MMO's should be made?

Remember Horizons? When that didn't work out they should have stopped making fantasy MMO's...in fact when all these boatloads of fantasy MMO's didn't work out, maybe someone shoulda stopped making them, period. (AoC, Vanguard...) The genre is litered with garbage fantasy games and one or two PA low budget games.
Reply

Posted: Nov 1st 2008 12:09PM Ayenn said

  • 2 hearts
  • Report
This is not an if there will be a FO mmorpg, it is more of a question of when it will come round. Does anyone remember the white paper that was released just over a year ago... The white paper that stated Interplay received something like 85 mill for the FO mmorpg they are developing?

Why really postulate the possibility of something coming to be when it already is in the works? A FO mmorpg will surface... lets just hope they do it well.

Posted: Nov 1st 2008 12:20PM Tialla said

  • 2 hearts
  • Report
Angel, the problem does come up, however, that Interplay is under some tight restrictions--rules on how soon they must create the MMORPG, or rights will revert to Bethesda. So unfortunately...it not being released / being released before it is truly ready...is somewhat more likely.

That being said, there'll definitely be a Fallout MMO. The question is whether it is Interplay that releases it--or whether Bethesda will gain the rights to it instead due to those conditions, and will release the game instead. If they do, it'll be quite some time into the future before we see it.
Reply

Posted: Nov 2nd 2008 6:25AM (Unverified) said

  • 2 hearts
  • Report
It can work as long as the IP can support it. After beating fallout 3 and seeing very little variety of npc's this would be a question I would ask myself if I were gonna be making the game. There's only so much an IP can offer until you use it all up and you have to first figure out if the IP can even support a MMORPG. Unless there's ALOT more stuff in the fallout world fallout 3 didn't show us I have a feeling that unless the game would be a sandbox mmorpg it would be hard to pull off. That's the great thing about creating your own IP for an mmo. There's no limit to the content and creativity.

Posted: Nov 2nd 2008 11:52AM Saerain said

  • 2 hearts
  • Report
Zenimax is the MMO studio attached to Bethesda, and the engine they have licenced is HeroEngine. Somehow I just don't see the Fallout setting being rendered in such a cheap, lightweight, 'maximum accessibility' kind of engine.

Posted: Nov 2nd 2008 11:55AM Saerain said

  • 2 hearts
  • Report
Never mind. I'd forgotten that Interplay retains the Fallout MMO rights. Zenimax's HeroEngine project is clearly something different.

Posted: Nov 5th 2008 7:29PM (Unverified) said

  • 2 hearts
  • Report
The gameplay engine of Fallout 3 would not work for a Fallout MMO. Any system that results in the rampant pausing of another player's gameplay would have people quitting in droves. It doesn't matter if there's a time limit on the pause of an individual, if you have 10 people engaged in combat and each of them pauses to prepare their actions when they can, the battle will be paused virtually indefinitely, unless their is a cooldown on the ability so long that you might as well not have it.

Most MMO players don't have the patience for a true turn based system either, though Wizard101 seems to be doing passably well for a kids game. As much as I would prefer a turn based fallout, it's not a good fit for an MMO. Plus, it's interplay developing it, so expect it to be WoW in Fallout clothing.

Posted: Nov 7th 2008 3:01PM (Unverified) said

  • 2 hearts
  • Report
Wizard101 is a prime example of how a turn-based system can work. If kids (who often have the attention spans of squirrels) can handle it, adults should be able to as well. You're right that the V.A.T.S. mechanic as it stands now wouldn't work in an MMO, but i could be retooled to avoid waiting a minute-and-a-half every time people want to do something.
Reply

Posted: Nov 10th 2008 2:38PM (Unverified) said

  • 2 hearts
  • Report
Correst me if im wrong but if i read right the second or third comment said it should be turn-based.... NO!! turn based mmos do horrible and as i saw the free motion of fo3 did much better than 1 or 2 so like i said, turn based mmos are horrible...

Posted: Nov 10th 2008 2:43PM (Unverified) said

  • 2 hearts
  • Report
Ok NO turn-based mmo will be big people dont like turn based... i like it for single player games but not for mmos

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW