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Posted: Nov 5th 2008 10:27AM (Unverified) said

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I'm wondering if Bioware might actually do SW:TOR in a Guild Wars style (rather than a SW:G or WoW style). That is, with essentially the whole world being instanced.

That instanced style of play allows for much more story telling than a shared world approach (particularly if you don't let players go back to instances that they've already done) because you can actually have things dramatically change because of player actions (which is almost impossible with a true shared world approach).

For example, see the upcoming Death Knight starting quests in WotLK (phasing, instancing, whatever). People in the WotLK beta said that they really liked the story in the Death Knight starting zone, but that was because Blizz dialed back the "shared" and dialed up the "instanced".

Now, there is the point that the more you instance your world, the less it is actually an MMO. Arguably Guild Wars isn't an MMO, it's a 2,4,8 player game with a graphical player matching lobby. But people still call it an MMO. So I wouldn't be surprised if we see something similar from Bioware because it would play to their strengths.

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