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Reader Comments (28)

Posted: Oct 30th 2008 7:24PM (Unverified) said

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I agree with Ingrod.

TOR could get help if it was released for consoles at the same time, since that's a large player base not yet tapped into.

But I don't see anything coming close to WoW unless it's another Blizzard game and they cannibalize WoW to promote that new game, which I don't see happening. I think WoW will be around for a long, long time, unfortunately.

Posted: Oct 30th 2008 9:57PM Ingrod said

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No other MMO can reach the WoW succes, but that includes any other Blizzard MMO in the future. I doubt that Blizzar can repeat his own succes.

WoW was in the best place in the best moment, no other MMO go to reach their numbers, inclusive the next Blizzard MMO.

Posted: Oct 30th 2008 10:08PM (Unverified) said

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Bah

Who really gives a fuck if it tops WoW's numbers. I would rather that they make a good game and not one that attempts to get as many subs as possible. I think you can either have a game that is very good in one or two areas or a game that is mediocre, average in all areas.

Quality > Quantity

If Bioware and and more importantly Lucas Arts can actully make a good game it will do very well, if there goal is to beat another MMO and to have "numbers" it will be a muddled disaster. just look at SWG ><

Welcome Home
Rev

Posted: Oct 31st 2008 4:08AM Greeen said

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I agree that it feels as if Lucas is "smoking pot" or whatever, but this whole shebang about "we will be the biggest" is most likely solely for the stock owners. It is as any other market. You promise something needing a large investement, it needs some bold statements to support it. Some will buy in to it, some won't.

Regarding the statement of SW being "old", well that is true, but Mr. Lucas is working hard for getting new audiences (see Clone Wars mini-series, movie, full series, Lego, new toys....).
I see that with my kids. They never seen a Indiana Jones movie, but they find the Lego awesome, as well as other Indy toys (& vid games).

Marketing is all....

Posted: Oct 31st 2008 5:42AM rogueparagon said

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I'm sorry. I think i went to the wrong blog. Because the blog i usually read don't go badgering on unreleased games. What kind of article is this?

If we really have to do this kinda thing then atleast don't try to hide facts.

SWKOTOR sold 300,000 - Yes but it can only sell as much as the Xbox userbase, which at the time wasn't that big and the only platform KOTOR was released on. How on earth can you compare a PC and Xbox userbase?

Then you mention that Bioware hasn't developed a MMORPG before. Had Blizzard before WoW?
Both companies have developed RPG's before MMORPG and if Blizzard can put MMO before RPG why start to doubt that Bioware can?


I vote for this article to be discredited and removed. Especially if you want a reader to come back to the site!

Posted: Oct 31st 2008 6:15AM (Unverified) said

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I think any MMO has the potential to do what WoW has done. I cant see WoW having 11 million subscribers forever.... unless they all go and play WoW2.

An MMO for me usually lasts about 2 years, then I move on to the next one because I feel I've done everything there is to do. Do these people that have stayed in WoW feel like the game is still fresh after so many years? Are some people happy playing the same MMO for a really long period of time?

Posted: Oct 31st 2008 11:05AM Rihahn said

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There is a lot of potential here for another genera-defining MMO, much like WoW has done...

Let's look at some base facts:

Warcraft had a gamer fanbase when the MMO was released - Warcraft and Starcraft are both definitive examples of the RTS genera and a *lot* of gamers had very fond memories of their time spent in Battlenet games. So the chance to "rotate the camera down and *be* in one of the game's armies" was a huge draw.

But, the *craft games didn't have yearly conventions dedicated to them, shelves of books/comics/etc., several tabletop rpg rule sets, six movies, several holiday TV specials, four separate lines of toys, two cartoons, and the character name recognition of Star Wars...

I mean, walk into any home in a "first-world" country and ask the following:

"Who would win in a fight, Grom Hellscream or Obi-Wan Kenobi?" - the answer here is obvious because, even though both characters served the same "role" in their respective back-stories (mentor for the primary character), only one of them really has any name recognition outside of their fan-base.

The real challenge will be tying the Star Wars MMO into the marketing machine that handles all the other facets of the brand... If they can do that and create a user-base out of thin air (the RPGers, con-goers, movie-fans, and cartoon-watchers) there is a distinct possibility of beating WoW's subscriber numbers...

Posted: Oct 31st 2008 12:54PM (Unverified) said

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Mac client! The Mac gaming community may be a fraction of the Windows gaming community. But if SWTOR does not bother to make a Mac client they've already lost a percentage of potential WoW-converts. When will devs take a lesson from Blizzard. If one of the biggest game developers in history makes a point to support the Mac on all their games that should say something to wanna-be competitors.

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