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Reader Comments (12)

Posted: Oct 28th 2008 11:19PM (Unverified) said

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There are no winners or losers in Second Life.... Oh, there are losers.

Posted: Oct 29th 2008 12:49AM (Unverified) said

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Second Life must require a special type of MMO player...

Posted: Oct 29th 2008 4:50AM (Unverified) said

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Actually no, since it's not a computer game for a lot of people.

Though I'm quite sure there are computer game players in Second Life as well, though, since we have all kinds of people there.
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Posted: Oct 29th 2008 12:59AM (Unverified) said

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I must admit I still don't get it, what has linden labs done thats so special no one's tried to make a free version?

Posted: Oct 29th 2008 2:09AM (Unverified) said

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There ARE significant efforts out there to offer mostly compatible, but separate, grids based on similar reverse-engineered technology.

The main concerns with most people currently include the following:

1) sheer inertia: for all its flukes and inferiorities, Second Life provides one thing: connected communities and significant numbers of people in the world at virtually all times. There is an axiom that the power of a network is exponentially proportional to the connections and interactions that form within it. On that count SL can hold its own against some other Web 2.0 systems.

2) an actual microcurrency system. there are fractions of dollars that Paypal outright refuses to handle. L$ steps into the gap (rather awkwardly, but still usably) and allows people to charge for virtual goods and services. And the ability to charge fractions of a cent is not necessarily an impediment to creating an economy - money flows in SL are cited at about several hundred thousand US$ a day. Granted, part of that value stems from agreement by all quarters of SL that the L$ is a storage of value.

@Reader:
Second Life must require a special type of MMO player...

It does, in a sense. I had some months in EVE Online when I was more bloodthirsty and young, and I tend to find that when death is not an option and your mass driver is more a roleplay trinket than an actual instrument of force, but rather cordial (or otherwise) relations with others and the application of a flourishing intelligence, a different breed of people tends to spring out.

I would kinda finger out players of A Tale In The Desert as fitting this role more - there's no combat unless one wills it in Second Life, only crafting, conversation and politics.

There's also some booty shaking, but that's only if you actively go finding that sort of thing xD
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Posted: Oct 29th 2008 6:28PM (Unverified) said

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Second Life if free to all. If you would like to purchase land or L$, that's when you start to cough up USD.
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Posted: Oct 29th 2008 5:07AM (Unverified) said

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If Linden Labs truly cared about their customers or the quality of their product, they would not handle their public relations so poorly. Furthermore, they would fix a technical issues with technical tools, and not break trust with so much of their user base.

@Weiser_Cain, from how outraged many users are, I would assume a lot of money that would have been coming into SL will be diverted to development of any one of its seedling competitors.

For the sake of other Massively readers, to put it into broader MMO and PR terms, Linden Labs should be borrowing a page from Blizzard's Playbook. Instead, they seem to emulate Funcom, circa 2002.

Posted: Oct 29th 2008 2:50PM (Unverified) said

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FYI everyone... the company's name is "Linden Lab". Not "Linden Labs". If you're going to post, please get it right. Small things like this make your arguments less effective.

Posted: Oct 29th 2008 8:30PM (Unverified) said

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I would still like to see the full sim prices go back down to 195 per month. Lindens hiked the price up to 295 and never brought it down one bit after residents protested over it. Existing full sim prices were grandfathered to help with PR. However, they are not allowing any open void sims to be grandfathered with price today - i think that is perhaps the most shocking part about it.

Posted: Oct 30th 2008 9:27AM (Unverified) said

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So, today's official SL blog hints at possible compromise over the issue of OpenSpace price-hiking - as some predicted, LL's earlier announcement seemed more stratagem than statement.

I really think we have to stop explaining these incidents away as ineptitude and examine their underlying motives. They didn't issue the price-hike not knowing that people would be upset. We're being managed here, this is PR, clumsy or not...

My guess for the next big change they'll make : remove the requirement of a Premium account in order to own mainland? That will no doubt cause a bit of outcry too but makes more sense than cynical price-hikes. Maybe it'll be 'smuggled' thru as part of LL's impending "aw, thanks for criticising us, we're listening" PR-driven capitulation?

Cynical, me? :-)

Posted: Oct 31st 2008 8:03AM (Unverified) said

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@Eris--they look pretty dug-in now. Looks like Kingdon is playing his hand...let's see what he gonna leave the table with.

http://rezzable.com/blog/rightasrain-rimbaud/linden-ceo-price-change-needed-optimal-second-life-experience

Posted: Nov 4th 2008 7:56AM (Unverified) said

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actually--I would go more with the Boston Tea Party which was a revolt out of frustration with tax increases without discussion/representation.

This was on December 16, 1773, from wikipedia (http://en.wikipedia.org/wiki/Boston_Tea_Party) --

"Many American colonists, particularly the wealthy smugglers, resented this favored treatment of a major company, which employed lobbyists and wielded great influence in Parliament. Protests resulted in both Philadelphia and New York, but it was those in Boston that made their mark in history."

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