Changes include:
- More fortifications for the main monster-player and player bases to prevent camping the exits (we're talking to you, Burglars and Wargs)
- Pathing and structural changes to increase the challenge within camps and keeps
- The introduction of artifacts and flags
- Controllable bridges
- The removal of hot points
- A proper place for the five outposts throughout the map, used for smaller skirmishes
Turbine promises that the PvP love will continue in an upcoming dev diary which will explains the dependencies of each location and more about artifact-control and flag-play.







