Last week's announcement of Star Wars: The Old Republic has a lot of players of a completely different game thinking out loud to themselves. Star Wars Galaxies, the much-troubled SOE title still very much in operation, has a tight-knit and passionate playerbase. They have lots of questions, and every right to understand what's coming down the pipe for them now that The Old Republic has been unveiled. We were curious ourselves, and got in touch with SOE CEO John Smedley to talk about what BioWare's announcement means for the Star Wars Galaxies title.
Join us as with sit down with Mr. Smedley to talk about SOE's commitment to that game, those players, and the future of the Star Wars IP in the MMO space.
We think what most Galaxies want to hear, first and foremost from SOE, what the Old Republic announcement means for them. What does the announcement of The Old Republic mean for Star Wars Galaxies players?
John Smedley: I think since there was no date announced with the game, it's safe to assume it will be released far enough in the future that is not any immediate issue for Galaxies players. We do not know when that game is going to launch, I don't believe they know when that game is going to launch. For the foreseeable future, Galaxies is quite safe. How long that is, I think has more to do with how and when that game comes along.
At some point we'll make a decision about when and if to sunset Galaxies, but as of right now we don't have any plans to do that.
From what LucasArts has already said publicly already, they see a scenario where The Old Republic and Star Wars Galaxies are happily co-existing. Is that something SOE is committed to as well?
John: We would be happy to do that. The question is, is there enough of a subscriptions base for that. I'm anxious to play that game too, I think they're going to make a great game. Is there still going to be a subscriptions base for Galaxies, or will everyone go play the new game? I'd like to think the games are going to be very different and I think that definitely could happen.
What is it that you feel SWG offers players, in terms of gameplay and community, that will keep players with the game between now and when The Old Republic is released?
John: We're going to continue to come out with new content. We have a great live team on that game, we have Hoth coming out and we have plans for beyond that. The team isn't quite ready to announce that yet but we'll continue to make new stuff for the game. That's a player base we very much we want to continue to serve. We want to see it grow larger.
How do you feel the relationship between SOE and the SWG playerbase is right now?
John: I think that it is fair to say we have proven ourselves in the last year or so. We've listened, after making the mistake of doing the NGE, and I think we now have a game that we're all really proud of. We have the game now that I wish we'd launched with. I wish we'd been given the time to make this game. Star Wars Galaxies is an incredible game and I think having a game with ground and space, inside the sandbox experience, it's something we're excited by.
Ask the playerbase and I think you'd get a lot of different answers, but mostly I get emails saying that the game is a lot of fun now. I'd say that while things were intense for a little while –and I definitely understand there are still some upset players - I think there are a lot more happy players.
As a final question: how has the Champions of the Force TCG turned out from SOE's perspective?
John: Really well. We've been super happy about how it has been received by the fans. It is very similar to our experience with Legends of Norrath. It's a new kind of game activity in the world and it's pretty exciting for us to be able to share it with the players.
Thank you for your time, sir.
Reader Comments (24)
Posted: Nov 3rd 2008 1:27AM (Unverified) said
Larry said...
Wellllll...............
IF SOE had done as good of a job as Smed says they have then why did Bioware get TOR?
I rest my case.
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Maybe because Bioware did such a good job on KOTOR and when they gave KOTOR 2 to another company it got screwed up so it made sense to go back to Bioware for a game in this era?
Wellllll...............
IF SOE had done as good of a job as Smed says they have then why did Bioware get TOR?
I rest my case.
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Maybe because Bioware did such a good job on KOTOR and when they gave KOTOR 2 to another company it got screwed up so it made sense to go back to Bioware for a game in this era?
Posted: Nov 7th 2008 7:53AM (Unverified) said
Then why make it an mmo and not a single player game like the others? LA knew it would compete with a failing SWG.
Reply
Posted: Nov 23rd 2008 12:28PM (Unverified) said
Although I agree that KOTOR II was a lesser game because Bioware wasn't involved I would like to point out that blame should not be cast on Obsidian. LA cut there development time, it is evident playing the game. you can see places where content was supposed to be. So KOTOR II is just another game LA has screwed up by not letting the developer do there job.
Reply
Posted: Nov 20th 2008 7:26PM (Unverified) said
The writtings been on the wall for some time, all they do is let developers go on SWG, the current development is extremely slow. It took them 5 months to complete a instance. They dont have any artists on the game, every new item since the NGE has been old item appearances with new names and stats. SOE and LA are not developing this game, it is on life support. All they are offering now is time wasting collections, something easy to introduce with out staff. The card game is the only thing getting any money from LA, they do have art staff. But this is just one more way to suck blood from a stone. LA is to blame to the current state of the game, I see complaints its still the same as I left after NGE.
That is due to LA giving Bio-ware all the development seed money, and turning it off towards SWG. Smeds a liar, but thats not his fault, hes a corp. suit and cant be anything else when speaking about one of his companys games. It really is incredible how many mistakes SOE and LA have made on one game. They constantly focused on combat for the first 3 years, spending countless $ on something that should have been secondary. What they needed to do was increase content in game, and actually add Star Wars into the game. Smed is only right in that SOE released a half done mmo, like AOC did, it was rushed out with buggs and all, they believed they could fix it on the fly. Well it doesnt work that way, just like first dates; the first impression is the most important one.
They still are not listening to the player base, the players and alot of people want thier sandbox back, but SOE and LA never listened and never will. If SOE and LA dont make an expansion for SWG it isnt going to last long, people are already bored with the collections and instances. I think the die has been cast to let SWG sunset in a slow agonizing death.
And to all the people thinking LA wasnt to blame, your going to have a wake up call when Bio-ware releases its half RPG half MMO, I see LA pushing all the beliefs they had about SWG, and we all see how that turned out.
That is due to LA giving Bio-ware all the development seed money, and turning it off towards SWG. Smeds a liar, but thats not his fault, hes a corp. suit and cant be anything else when speaking about one of his companys games. It really is incredible how many mistakes SOE and LA have made on one game. They constantly focused on combat for the first 3 years, spending countless $ on something that should have been secondary. What they needed to do was increase content in game, and actually add Star Wars into the game. Smed is only right in that SOE released a half done mmo, like AOC did, it was rushed out with buggs and all, they believed they could fix it on the fly. Well it doesnt work that way, just like first dates; the first impression is the most important one.
They still are not listening to the player base, the players and alot of people want thier sandbox back, but SOE and LA never listened and never will. If SOE and LA dont make an expansion for SWG it isnt going to last long, people are already bored with the collections and instances. I think the die has been cast to let SWG sunset in a slow agonizing death.
And to all the people thinking LA wasnt to blame, your going to have a wake up call when Bio-ware releases its half RPG half MMO, I see LA pushing all the beliefs they had about SWG, and we all see how that turned out.







