The most popular posts
in the last 7 days
- WoW loses another 100,000 subscribers 154 comments
- The Daily Grind: What's the highest sub fee you'd pay? 86 comments
- The Daily Grind: What dead game would you play in a second if it revived? 85 comments
- BioWare kicks off Star Wars: The Old Republic Q&A Fridays 76 comments
- Earthrise shutting down today 69 comments
Massively Speaking Podcast
Massively Speaking Episode 185: Bree-to-play
Latest episode: Tuesday, February 7th, 2012



Reader Comments (1)
Posted: Oct 28th 2008 4:52AM (Unverified) said
There's also implications for the internal Second Life economy too. There's been an upsurge in building and design projects as small businesses and home owners have embraced the potential of new sims. This seems unlikely to continue now.
But I suspect it will fuel the drive towards Open Sims, where such things can be done more cheaply. People who have owned their own private island cheaply will now be looking for a way to continue that experience, without shelling out hugely increased tier. My own feeling in that short term there will be a shrinkage in the landowning community, but soon an explosion of land development in Open Sims as landowners move in looking for a cheaper alternative to offer their customers. Most people will pay a modest tier for a land of their own if the services offered (landscape design, security, stability and, in some cases, themed community) meet their needs - the void sims have proved that. And the inworld businesses that will succeed will be the ones that offer practical support to that.