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Reader Comments (33)

Posted: Oct 28th 2008 12:21AM (Unverified) said

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It is completely outrageous what Linden is doing now, claiming that people are abusing the openspaces after they increased the prims for them and sold them for cheap. 10000's of these openspaces have been sold and people paid 100 USD each time to have a normal sim converted into openspaces in order to supply to the large demand for this type of land in Second Life. Today suddenly Linden wants more money so they increase the tier with 50 USD per month per openspace, in increase of 67% out of the blue. People will not be able to afford this and will dump the land they bought from Linden. The Second Life community is devastated with Linden's latest decision regarding openspaces and the scam of selling a product and changing the price without any reason after only 4 months of taking openspaces into use. A good thing more open grids are coming online these days like http://www.virtualworld.sl those are new worlds based on Opensim where people can find an affordable virtual life and this might well be the future for virtual worlds in general.

Posted: Oct 28th 2008 12:18AM (Unverified) said

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At July, I asked GTeam that are there any plan to limit abusive use of OpenSpace, but they don't have any at that moment. I can't believe Jack took half the year and resulting like this.

Limiting abusive use is reasonable, but raising monthly tier at same time is unfair...

Posted: Oct 28th 2008 12:18AM (Unverified) said

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This pricing policy is the worst PR LL could buy itself for the holidays.

It is a mistake, both in its timing and its presentation. I should hope LL reconsiders this, as I suppose they will ultimately lose more money on this than they ever suspected.

They've certainly lost more than their share of trust.

Posted: Oct 28th 2008 12:22AM (Unverified) said

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No panic here, this just looks like Linden Labs' opening offer.

Mind you, it also appears to be an act of bad faith when not so long ago they doubled the prim counts, well aware of what Openspaces were used for, then lowered the buy in prices, (Was it the other way around?) and now demands a 67% increase in tier, as well as making what was once a transferable commodity non-transferable.

Short version: Give us more money! No you can't divest yourself of it! NYAR!

But seriously, still looks like an opening volley.

I wonder if there will be a money back guarantee.

Posted: Oct 28th 2008 12:26AM (Unverified) said

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The latest increase in price forced by Linden on their user community is completely outrageous. A few months ago Linden started to sell openspaces with the motto that one could buy a sim for a low price with increased prim usage. People bought these new openspaces in massive amounts and in good faith from Linden. People wanted their own island in Second Life for an affordable price and for a momoment they were thinking they did. Untill today that is when Linden suddenly deceided to raise the tier price which is the rental price that Second Life charges to their residents to own an openspace. Today Linden announced out of the blue that they will increase the tier for sims with 67% for no reason at all, just because they want to collect more money. The result of this will be that many people can't afford their tier fees any longer and cannot take the large increase in fees for the openspaces and will abandon the land without a compensation or refund. It's a good thing that new virtual worlds like http://www.virtualworld.sl are coming online. These open grids which are based on the award winning Opensim software will offer people a new home for an affordable tier price to have a virtual life.

Posted: Oct 28th 2008 4:52AM (Unverified) said

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Raising tier at such a percentage at a time when many people are taking a long, hard look at their real life costs as recession starts to bite seems a slightly short-sighted strategy, if the desire to attract and maintain customers is an important factor.
There's also implications for the internal Second Life economy too. There's been an upsurge in building and design projects as small businesses and home owners have embraced the potential of new sims. This seems unlikely to continue now.
But I suspect it will fuel the drive towards Open Sims, where such things can be done more cheaply. People who have owned their own private island cheaply will now be looking for a way to continue that experience, without shelling out hugely increased tier. My own feeling in that short term there will be a shrinkage in the landowning community, but soon an explosion of land development in Open Sims as landowners move in looking for a cheaper alternative to offer their customers. Most people will pay a modest tier for a land of their own if the services offered (landscape design, security, stability and, in some cases, themed community) meet their needs - the void sims have proved that. And the inworld businesses that will succeed will be the ones that offer practical support to that.

Posted: Oct 28th 2008 5:15AM (Unverified) said

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bait and switch once again.

I've realized the most stress free condition in Second Life is simply to never be attached to your land and your build... in fact, don't have one... because you're gonna get pissed when you have to lose it due to land circumstances.

Posted: Oct 28th 2008 5:59AM (Unverified) said

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just when i was starting to settle down an enjoy my SL, Linden Lab pull a stunt like this. Are there any redeeming features to Linden Lab Left?

Are they serious when they say they did not expect Openspace sims not to be used as much? if you buy an openspace sim your not gonna let it just sit there to look nice.

They must have researched what Openspace sims would be used for, before offering them like they did!

My Beach island used to be on a dreamstime Sim with 3 other residents homes. I moved it to an Openspace sim owned by my friend because it was cost effective and had the right amount of prim usage. Now i and my friend are punished because people find my place popular and i hold a party, pirate ship battle, zombie shoot up every now and then.....

"oh im sorry, your openspace sim has become to popular for our shitty servers to withstand, yes we know, we've done it again, we dont actually understand it ourselves, we just carry on regardless upping the price once we have recognised we've made mistakes..."


ARGGHHHHH!!!!!! ARGGHH!H!H!H!!!!!!

i need a cup of coffee

Posted: Oct 29th 2008 12:23AM Joystiq Login Bugs SUCK said

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Yes Loki, you and Gemini and his other tenants, the Commune, Jaxx are all part of the reason that they had this justification of overuse, setting up clubs and shops on Openspace regions.

Clubs and shops belong in full regions, one or two rare people belong in Openspaces. Now we all suffer because of your cheapness and the Lab's blind idiocy.
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Posted: Oct 28th 2008 6:07AM (Unverified) said

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Ok had my Coffee... now im begining to think this was LL's plan all along.. Get us all to buy into Openspace sims thinking we had got a bargain, then LL gradually upgrade the Openspace sims, more prims, better grade simulators until we are all on full Sims and paying full price .... BAGH!... need another coffee i'll calm down soon!

Posted: Oct 28th 2008 6:54AM (Unverified) said

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I think perhaps a mistake on LLs part here. If you look at the grid i'd say not one in 4 sims is "popular". As 4 open spaces are run in a single server "sim slot" two marginally popular ones or one popular one can run alongside it's neighbors without too much of a problem.

Given that open spaces are reduced build.. well the stats would suggest that more than two insanely busy open spaces in the same slot would be very unusual. Well that was probably the idea. In reality the huge move to open spaces probably changed usage patterns significantly. Perhaps they should have seen it coming.. but probably didn't.

Never put down to malice what adequately explained by doofusness. Here they may well have missed the ball on what the market would do with these voids. Oh well
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Posted: Oct 28th 2008 6:14AM (Unverified) said

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Gone are the old days of good old sim abuse, when you'd realize your mainland sim home was sharing a server with a popular german infohub and yadnis junkyard... performance had tanked... and someone would crash the sim just to cycle to new neighbors and get a modicum of peace from lag. Ahh those were the days. Performance wasn't supposed to tank when your neighbors were popular but it did.

Opensim was part of the solution in those days... if you wanted to do something that involved sim crossing like scoot around in space ships, it was about the only way to go. Open space voids (in groups of 4) shared the same server and so handoff was always sweet and seamless between them.

Most of the bad neighbor issues with mainstream sims have been reduced... but before openspace regions dropped their group of four policy they also started migrating from server to server like normal regions. No longer could you move reliably from two joined opensims you owned without lagging off the grid. This changed seemingly unanounced before open spaces got their new pricing and prim policy.

Over the recent months many folk have downscaled from normal sims to openspaces without thinking about the consequences... generally they've crammed a sim worth of content and avatars into the space if able. This makes a mess.

The avatar limit of a sim is around 45ish - but openspaces which run with 1/4 of the resources have the same avatar limit. If several of your opensim neighbors push the limits you could have 200 avatars running around on the network/server resources allocated to 50. At even half that (or other types of "abuse) you're looking at performance drops for somebody.. and seemingly arbitrary ones as you don't know who your sim neighbors are.

(An sl sim can run on any of the machines in their grid, and if it crashes usually migrates to a new machine. Machines run multiple sims so you never know who may be lagging you. Your "sim neighbors" are sims running on the same server.. but that has nothing to do with geography; your sim may be in san francisco and your neighbor in california in real terms - and that may change the next time one of the sims crashes or gets reset.)

Whenever you have a market, folk will expand into it's nooks and crannies... sometimes absurdly. The presence of bots on the grid (which probably cost as much in electricity and net bandwidth to run as they return) is one such example. I'm not sure what "open space abuse" is but I can imagine plenty of scenarios. The easiest to imagine is simply this - so many folk went from a full sim to a cheaper reduced resource openspace... and took a full sim of stuff with them.. that now many are being thrashed outside their spec.

Meh markets... they act rationally... not sensibly. We'll see. Interesting times folks :P

Posted: Oct 28th 2008 7:02AM (Unverified) said

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Sorry to anyone i've confused.. when i say opensim i mean open spaces sim not "opensim" (the open simulator project)... cause that's what we called them in the old days before opensim happened.. well mostly we called them voids cause open spaces was kludgy. There were other names for voids too.. err what were they?
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Posted: Oct 28th 2008 7:30AM (Unverified) said

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Maybe i can reduce the monthly cost to LL by getting rid of my Premium account!

Posted: Oct 28th 2008 7:46AM (Unverified) said

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I wonder if this applies: http://www.ftc.gov/bcp/guides/baitads-gd.htm

Although LL explicitly states in their ToS that they can change prices at whim, of course.

Coincidentally, Jack announces this when Robin (LL's VP for Marketing and the "moderate" voice at LL who tries to calm down the panic both inside the Lab and with the residents) is away for a few days... ;)

Posted: Oct 28th 2008 8:09AM (Unverified) said

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Robin *calms* panic? She's usually had the opposite effect, in my experience...
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Posted: Oct 28th 2008 8:28AM (Unverified) said

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Thats cos shes away practising stiring her couldron cackling hysterically before hallows eve.
JUST KIDDING!
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Posted: Oct 28th 2008 8:28AM (Unverified) said

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would that apply?, they advertised openspace sims, did not clarify what they classed as excessive use, the users left to assume limit for use was prim limit, exemplified by the rising of Prim limit im march by LL. Then instead of discussing openspace sim usage and possible ways to reduce abusive use with its customers, LL just decided to up the price by 66%

So they CLAIM not to have foreseen that users would buy these openspace sims and build stuff on them to their limits. If they had known, would they then not

Are they now pushing us onto a newer product that can handle the type of usage we THOUGHT we had previously bought into?
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Posted: Oct 28th 2008 9:16AM Wispur said

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My business in SL is making a modest profit of about 10 to 30 dollars a week (depending on a lot of factors). I had been considering renting a void for near cost as a sort of promotions tool for my products, giving people an area to play with them. I understood I'd lose money for awhile until I could build up a regular crowd of visitors and fans.

Now, with these changes, it's simply not something I can afford to do and break even, let alone make a profit. The real world economy is not strong enough to support this kind of decision, heck, even gas prices are dropping again.

Maybe I'm being cynical here, but it seems to me like Linden Labs wants Second Life to fail so they can move on to something else.

Posted: Oct 28th 2008 9:42AM (Unverified) said

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I've created a Flickr group to document what the grid may lose when content creators are priced out of land ownership/residency by LL's change in pricing:

http://flickr.com/groups/openspacevoid/

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