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Reader Comments (31)

Posted: Oct 27th 2008 11:26AM Crsh said

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Some people really need to chill out and stop complaining about this event.

It's temporary, it's for the expansion that comes out in 2 weeks, it's silly/fun/annoying/crazy/everything, but it doesn't last forever.

Chill the hell out.

Posted: Oct 27th 2008 11:29AM (Unverified) said

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Agreed. Yes it can be a pain, but what else would we be doing now in anticipation of the xpack? Farming? *yawn*

This is awesome from the stand point of the story and will really open the eyes of some of the new player base that has never seen a world event.

And to those who think they made a mistake and whily nilly put this together? The world event creator has been working on this for months, maybe even a year. Check back here or on wowinsider on comments about her work. She is doing a GREAT job!

Posted: Oct 28th 2008 5:17PM (Unverified) said

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Umm, no, we'd be leveling and questing and roleplaying like a lot of players enjoy doing (especially the under-70s).

The fact that griefers and bloodthirsty PVPers can no longer "mess with us" has spoiled their fun? Tough. Now they know how it feels when THEY conduct business as usual.
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Posted: Oct 27th 2008 11:39AM Lethality said

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Stuff like this is what makes the world feel alive.

It's a temporary in-game event, the content of which was designed to do EXACTLY what its doing. It's providing a sense of unrest and confusion leading up to the Lich King expansion... its awesome! Everyone is united.

I am sure Blizzard will learn from this, and tweak a few things, but I love the multi phase event and the fact that its kind of just set to work itself off, without being "on rails" like too much other content in this genre.

You can blame Blizzard for a lot of things, but trying new things is not one of them. They are trying to push the genre forward.


Posted: Oct 27th 2008 12:33PM Softserve said

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I think it's fun too. And really, isn't killing other players part of it anyway? It's weird that the zombie guy would be upset about it.

Posted: Oct 27th 2008 12:56PM (Unverified) said

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I think Lume the Mad is a little too mad about this...booting a guild mate because he had fun with a world event? It seems to me that Lume takes the game too seriously. Last night i was trying to farm a little more rep before the xpack, and i dropped by Shatt. Within about 20 seconds i was a zombie. Yeah, it interrupted what i was doing, but i just decided to go with it and port to IF to propagate the craziness. And...minus the insane lag that is Azeroth right now...it was a blast...IMO people need to just have fun with it

Posted: Oct 27th 2008 1:10PM Solidkjames said

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It appears most of you are in the bored majority of WoW's playerbase and it does sound fun as hell to grief people however there will always be the serious type of player who wants everything in WoW to be perfect, IE arena cries and nerfs. The game is boring as hell while waiting on an expansion as everything you do now is totally and completely useless from gear to reputation. The devs are just trying to keep people entertained and it appears he has a problem with the maturity level of the people, hello it is wow, and not the actual event itself. Oh well, grief on if that's what you like, Blizzard made it this way for a reason.

Posted: Oct 27th 2008 1:17PM (Unverified) said

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Griefers always have a justification at hand.

Posted: Oct 27th 2008 1:21PM (Unverified) said

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Actually, I think what people are most annoyed with is that this world event is happening AT THE SAME TIME as the Hallows End event. People are trying to trick or treat and get the achievements for a temporary holiday event while others are killing all the NPCs so they can't do it.

If Blizz had just delayed the start of the world event so that it did not overlap with the Hallow's End stuff, I think there would be fewer angry people. Or, if they had at least made Inn Keepers and Flight Masters immune to this, people would not be so angry.

Posted: Oct 29th 2008 3:09PM (Unverified) said

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My thoughts exactly. While fairly new to the game (still only l39), I could partally enjoy the material - but once the supposed safeguards were overrun, there was nowhere to escape. So, I was essentially forced to park my character to avoid the epic repair bills being generated - in return for no gold or experience.

Next time, have a quest - kill the zombies (and once a zombie, have a zombie only quest pop up - turn 3 people with levels above yours into zombies). This way, there's a point, and everyone can have fun, within their level bracket.
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Posted: Oct 27th 2008 1:32PM (Unverified) said

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Personally, this event is the only reason I'm playing WoW right now. If nothing out of the ordinary had happened leading up to WotLK, I wouldn't have renewed my subscription yet. So along with the whiners, consider the huge number of players who feel as I do.

Posted: Oct 27th 2008 1:41PM (Unverified) said

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well beside the last remark from the player (idiot that is what the event is for) which it is not for the purpose of killing lowbe.

i love the event myself although im not playing wow at the moment the game was a zzz fest for me. this event just looks........good and there should be more events more often maybe not the plague but somthing.

Posted: Oct 28th 2008 12:11PM (Unverified) said

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I agree with you completely. Too bad the nazi's greyed you out.
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Posted: Oct 28th 2008 12:12PM (Unverified) said

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oops. that was meant for rational's post ^ up there
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Posted: Oct 27th 2008 2:09PM J Brad Hicks said

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What's utterly fascinating about this to me, as someone who used to play City of Heroes until very recently, is that as soon as they announced they were having a Zombie Apocalypse, their forums lit up with people who thought that it would be really cool if getting bit by a zombie was infectious, like it is in the movies ... and unlike Blizzard, NCsoft NorCal spotted what was wrong with that idea in a heartbeat, the opportunity for griefing.

And Blizzard should have been UNIQUELY suited to see this coming. Wasn't there ANYONE there who remembered the Corrupted Blood incident, and how much the vast majority of the players hated that?

Posted: Oct 27th 2008 2:38PM Anatidae said

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Shame in a way. Events like this start to make the world seem more alive. Reminds me of Ultima Online where actions could effect the world (even if some of it was broke). Yet I suppose the majority of WoW players find comfort in their static settings.

The level difference could have been handled that you attack a target at the level they are at. So even if you are a level 70 zombie, if you attack a level 10 guy you do damage as if you were level 10. And anyone who does damage to you does it as if they were at your level, so that level 10 guy can kill you just as easy/hard as a level 70 person could. Then Zombies are a threat and yet able to be defeated by all.

That won't remove griefing totally, but it does mix lessen the impact some.


Back to the topic though. It is odd how the idea of a virtual world has evolved into something that is so static. Back in MUD days, those text worlds would constantly change and evolve, often by the players. UO was more static, but the world itself has simulations in place. You could overfarm/mine/hunt areas and cause side effects to that. And GMs rewarded player communities by dropping down special graphics to make their settings more unique.

But now we subscribe to worlds that just don't change much at all. I would be up for playing a game that is more simulation than MMOs are now. It sounds fun and would be a nice change. Maybe something will come along.

Posted: Oct 27th 2008 6:27PM (Unverified) said

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I absolutely agree with Brian: The Zombies should have been level-equalized with their PC target whether attacking or defending; no changes are required for interacting with NPCs.

Non-infected PCs should have been able to collect some item that can be used -- with great effect -- against a Zombie. Perhaps something like Holy Water acquired from an NPC Priest or an interactive object. The item only would only last a few minutes and is single-use.

I no longer play WoW, I currently play WAR on an OpenRvR server, but can easily understand why people are upset. I am also puzzled why Blizzard did not realize this earlier and allowed -- if not encouraged -- griefing on "blue" (PvE) servers.
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Posted: Oct 27th 2008 3:29PM (Unverified) said

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It's rather interesting how what some people call griefing is exactly what a scourge event is supposed to be like. Zombies attack people, regardless of whether they want to participate in the event or not. I wonder if people would react the same if the scourge wasn't spread by players but only by NPCs.
It's just the kind of dynamic development so many people have been crying out for, and it's completely in line with the story behind WotLK. However, you cannot have a dynamic environment without accepting the fact that it means change...

Posted: Oct 27th 2008 8:44PM (Unverified) said

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Lum needs to stop being such a high-horse dickhead.

my 2 cents

Posted: Oct 28th 2008 1:21AM (Unverified) said

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The tears shed over this novel attempt to turn the world temporarily upside-down should ensure we get at least another few years of colourless clone MMORPGs before any publisher dares try anything sandbox-style.

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