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Reader Comments (16)

Posted: Oct 24th 2008 9:25PM (Unverified) said

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Way tooooo late... Sorry... Playing Warhammer.... :-\

Posted: Oct 24th 2008 10:00PM Rollins said

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Downvoted for repeated idiocy.
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Posted: Oct 24th 2008 10:13PM Idle said

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Hehe, he finally set his profile to private.
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Posted: Oct 24th 2008 9:28PM (Unverified) said

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Gawd. They still don't get it. I will NEVER, EVER play a game where this is no meaning to death. in AoC, there is none. They keep focusing on PvP as if all PvP is ganking. ITS NOT. The POINT of the reason I PvP is to make the other guy hurt. If I know he has to spend money, time or skills because I killed him, It makes me happy. Anything less is not worth playing.

Posted: Oct 25th 2008 1:56PM (Unverified) said

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If hurting other players makes you feel happy, you might want to see a therapist. Seriously, seek professional help.

I think the PvP consequence system in AoC is a good thing. If the player wants to play the game as an outlaw, they can. Outlaws having access to the real world equivalent of a black market is pretty unique. It does not make sense if an outlaw can just walk around in broad daylight and law enforcement does not do anything about it.
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Posted: Oct 25th 2008 4:49PM (Unverified) said

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@ Tom

All PvP may not be ganking, but YOU, sir, are a ganker and above all a griefer. That gives very, very little credence to your argument.
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Posted: Oct 24th 2008 9:45PM (Unverified) said

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@david: You say the same thing over and over everytime there is a post about AoC. I understand that you feel you got burned when it first came out, but they are trying to make it better. You will probably hold a grudge forever. But, I was playing AO when Craig Morrison took over, and he definitely turned the game around for the better.

It is your choice if you do not want to return to AoC and give the changes a try. But do not say the changes are too late if you are not going to log in to AoC and try it out. Unresearched opinions do not put you in a good light.

Posted: Oct 25th 2008 1:33AM (Unverified) said

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I own this game but I don't play it since several months. I am sure it has changed but I am trying to get more information/opinion on the changes done yet over sites before returning to it. Is the game worth coming back for the montly fee yet?

Posted: Oct 25th 2008 1:59AM TheJackman said

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I will wait a year or more before I take the cds out of the box again and hope they got a good working game them!

Posted: Oct 25th 2008 2:50AM (Unverified) said

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Agreed, that is what I generally tend to do when things like this happen, although I generally tend to give them the benefit of the doubt and give them time to make some fixes.
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Posted: Oct 25th 2008 2:17AM Abriael said

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So basically they put in a system that every korean game out there has since the beginning of times... how nice...

In the meanwhile content continues to be insufficent, raids continue to be broken (Yakhmar has been broken for more than a month, Vistrix and Ahazu Zagham continue to have reset problems, Sabazios the Insane is a pushover...), sieges continue to be completely meaningless, crafting continues to be useless and most servers continue to be ghost towns... and all this after SIX full months since release.

It's still a sub par game, and it'll probably never recover, expecially since Craig Morrison obviously has no idea of what priorities are.
I'm sorry, but i have trouble seeing how things would have changed for the better. The game's core is still rotten.

Posted: Oct 25th 2008 2:20AM Nadril said

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Craig is a pretty good lead developer actually, it's just that when you're dealing with a pile of shit the magnitude of Age of Conan it's a bit of a bitch to deal with it.
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Posted: Oct 25th 2008 10:23AM Abriael said

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That is the problem. Normally, when you deal with a pile of droppings, the first priority should be to clean the mess and then build over the clean floor. Instead they're building over the shit, which isn't exactly a good idea.
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Posted: Oct 25th 2008 2:34AM (Unverified) said

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Normally when an mmorpg has a rough start they never recover, Age of Conan in my opinion will be no different to this trend no matter the changes. They may stabilize a decent player base but it will never become the game it could have been.Although it is nice to see good leadership in a company like this.

Posted: Oct 25th 2008 7:00AM Brendan Drain said

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In my opinion, it depends entirely on the business. A bad launch can't kill a game unless the game is never improved. If the game is subsequently improved, word of mouth is sufficient to grow the userbase organically (see Runescape and EVE Online's growth patterns). Everquest 2 didn't have a very good launch but SoE kept it going, kept making new updates and expansions and now subscriber numbers are on the rise.

Of course, SoE had other products to fall back on to keep cash flow up. If the game launch kills the company, it's game over. With AoC being their flagship product, the possibility of Funcom's cash flow drying up is now directly tied to the success of the game. Trends in subscriber numbers from now to six months from now would be a good indicator of if the company is in any real trouble. Unfortunately, Funcom officially refuse to publish new subscriber numbers so we have no way of knowing. But server merges definitely aren't a good sign on that front, are they?
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Posted: Oct 25th 2008 6:28AM Graill440 said

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........Happy players.....equal.....FREE ADVERTISING!!

I knew there was a formula i missed somewhere. (grin)

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