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Reader Comments (16)

Posted: Oct 23rd 2008 11:11AM RanWitScissorz said

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T4 ORVR is almost non existant on my server. I and alot of others are already 40, but can not get order to ORVR at all. Unfortunately +EXP does nothing for us level 40s.

Posted: Oct 23rd 2008 11:14AM (Unverified) said

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I don't think throwing XP at the problem will solve it.

You're still getting 0% xp if no one is in the RvR lakes.

I don't like the way scenarios are being over played right now, but their convenience cannot be over ridden with more XP in an area no one is in.

Plus I get a huge boost of XP if I win a Scenario. I want RvR but I just think Mythic is going about it the wrong way.

Posted: Oct 23rd 2008 11:31AM HadesLotD said

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100% exp bonus does nothing when hardly anyone has an incentive to ORVR in the first place. Loot rolls are messed up, there aren't enough loot rewards for keeps, no loot rewards for BFO's, etc. Plus you get the "this player is worth reduced xp due to being recently killed" a lot of the time.

While its nice to see some action, this is like putting a band aid on a wound that needs stitches.

Posted: Oct 23rd 2008 12:02PM hami83 said

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They need to one or all of these things.

: Boost drop rate of items from players in RvR pools.
: Boost renown earned from killing by 50/100%
: OR nerf amount of renown earned in scenarios
: Tomb unlocks specifically for RvR actions. Example: Defend a keep from a siege for 30/60 minutes. The reward could be "The Defender" title a trophy maybe.

Maybe other stuff, but I think these are good ideas to boost RvR zone play over scenarios.

Posted: Oct 23rd 2008 12:33PM (Unverified) said

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Well, for players who made the mistake of creating a character on a suggested server, all these changes do not help because there is just not enough RvR taking place in T3 or T4.

In order to boost open RvR, Mythic should make the decision to merge low populated servers or allow character transfers between servers, instead of leading new players to servers, which population will simply not grow fast enough - if ever.

I'm playing now for 30 days on a low-med populated servers (Karak Vlag). There are simply not enough players around, neither for scenarios nor for ORvR! When a scenario pops up, you can be sure that players leave a Keep siege to enter the scenario. And instead of leading new players to this already empty server, Mythic puts them on servers which are even lower populated. So Karak Vlag's population stays the same and new players run into the same situation as I did: Leveling for two weeks and then finding out that T3 is deserted. That does not really motivate me to start all over again on another, more populated server.

The main problem is that there are too many under-populated servers at the moment. This kills the RvR experience for many many players out there!

A look at the in-game server list tells everyone very clearly that the population problem is becoming more and more severe. Two weeks ago we saw many "high" to "full" servers and a lot of queuing. This has changed over the last 7 days!

I really like the potential of WAR but the RvR experience is a rare good for many players at the moment, because it is just not happening often enough.
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Posted: Oct 23rd 2008 4:11PM hami83 said

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Maybe then, if these boosts are not enough. Remove tier 4 scenarios from the game completely.

Though I don't think there are enough people in the 30-40 bracket yet, mainly 20-30. Your points are warranted.

Remove scenarios in Tier 4 completely, have open RvR as the only method of getting renown, as well as city sieges.
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Posted: Oct 23rd 2008 12:01PM (Unverified) said

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The problem at the moment is that many (european) servers are becoming more and more deserted after the 30 days trial-phase has ended.

I'm happy to play any kind of RvR but at low to medium populated servers (at prime time!) proper open RvR battles are rare. At least in a scenario you get what you expect.

Instead of pushing the XP bonus Mythic really should take some action on low populated servers. WAR only works with lots of players online at the same time.

It is very concerning that player numbers are going down over the last week on most EU servers.

Posted: Oct 23rd 2008 12:36PM Triskelion said

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I'll translate; the main selling point of the game, RvR, is not fun for players, who feel that the rewards don't provide a great enough incentive - so rather then make it more fun they just make it more rewarding. Sorta like if someone paid you $5 to swallow some razor blades, well now they're offering you $10..............it still hurts, and it still isn't fun - but at least the reward is greater.

Posted: Oct 23rd 2008 12:48PM (Unverified) said

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RvR is fun... when it happens.

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Posted: Oct 23rd 2008 1:00PM (Unverified) said

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I have been having a blast in ORvR and find it even better now. It’s easy to think this is it; the ONLY fix they will even have and not realize they are listening to the players and making incremental changes for the better. I think it’s a move in the right direction .. making WAR an even better game. Seems Mythic will get poopood on by folks if they try something.

Posted: Oct 23rd 2008 2:36PM Solidkjames said

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They need to put a max on number of scenarios you run or possibly put a cap on amount of reknown you can gain in a scenario in timeframe. Say 2000 reknown per 4 hours. Scenarios are killing the open world period but because Wow has brainwashed people into the zerg battlefield mindset its not gonna change unless they make them less appealing. I know it sucks to lose out on an easy grind but I would rather they statistically make RvR better and lessen the amount of people who live in scenarios.

Posted: Oct 23rd 2008 5:47PM (Unverified) said

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It's a welcomed change, but like others have said: It's not enough. I try to RvR as much as possible when WBs are forming. Usually 1-2 times a week. That's w/ being on every night. I avoid scenarios, b/c... they're just boring to me. Fast? Sure. Easy? Yea. But, fun? No. and this is on Drifting Castle, one of the “low pop” servers. We have a decent PvP crowd, but they’re all in scenarios.

People complain about "instanced" this and that, yet they'll spend their entire time playing Scenarios, then label the game boring. The rewards are just too great in scenarios. At a decent level, with a win and 15 mins, you will gain 7-10% of your level in EXP and Renown. That's insane. I played RvR in a WB last night for 3 hours against another full WB of destro. I got 1/2 a level renown and maybe 1/3rd a level xp. How is the RvR supposed to compare w/ rewards like that? Is RvR more fun? OH shit yes. It's a BLAST running from keep to keep to objective and defending and attacking. It's extremely fun. It’s what they’ve nailed spot-the-hell-on in this game. But, unfortunately, “fun” is not reward enough.

Since mythic doesn’t want to nerf things, they’re going to have to just swallow their pride and let players level faster in RvR by making the rewards much more attractive. They should add something like the PQ inf that can be turned in for decent PvP gear and weps, and if the player doesn’t want those rewards, exchange it for more Renown Rank. That’ll get the kids running in.
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Posted: Oct 23rd 2008 3:05PM (Unverified) said

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I have been playing since the headstart weekend and just hit level 21. I have yet to step foot in Teir 3, but I am quite close now.

All of the complaints I read on the various message boards are from people who have been in Tier 3 for awhile, or in Tier 4. Maybe the issue is that most of us players are slow and have not reached Tier 3/4 yet. I have seen plenty of ORvR in Tier 2. None of the complaints I read say Tier 2 is an issue. Many of these complainers say they've leveled multiple characters to ~20, so it sounds like up to Tier 2 things are fine, so far?

The game has only been out a month. Give us slow people, who don't have hours and hours to devote every night, some time to catch up. Once the bubble of casual players hits Tier 3 I imagine we'll only be hearing complaints about Tier 4.

I think in a month or two, if all the speedy levelers don't quit, then the bulk of the population will be in Tier 4 and then the real ORvR can begin.

As for all the servers going from High/Full to Med, I heard that Mythic increased the server caps across the board, which has the negative side effect of making it look like every server in the game had a mass exodus. I'm sure part of it was people leaving after their free month ran out, (or checking out the latest WoW patch) but every server, across the board, dropped a fullness category, I doubt the cancelers would be that evenly spread out.

Posted: Oct 23rd 2008 3:44PM (Unverified) said

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I don't think population itself is as big a problem as the "hardcore" population is. Allot of my friends have been 40 for a week now, I am still hovering around 23ish and will not be much higher any time soon. I play I think an average amount of time for the average person. There are allot of people who rush to end game and then get mad because they are a minority of players and have to wait for the rest of us to catch up. One of the biggest arguments for NOT designing games around the whims of power gamers. They get maxed, they get bored, they get a new game. Casual gamers like me on the other hand will keep a sub open much much longer because I still have allot to explore, girlfriend permitting.

Posted: Oct 23rd 2008 8:23PM JohnD212 said

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Am I the only one that doesn't only play to level up? I also play for cool loot...I also play for wealth in game...so this throwing Experience around like this seems like a knee jerk reaction on Mythics part.

Limit the number of Scenarios any one character can do per day and limit the experience they can get, per day, from Scenarios.

Put some roaming mobs in RVR areas so we have a reason to go in and fight over good loot. There have been so many good suggestions in the forums and Mythic just keeps taking the easy road and throwing experience around. I don't play to hit Level 40 in two weeks. Where's the fun in that.

Posted: Oct 24th 2008 7:35AM (Unverified) said

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With city sieges being such an epic undertaking at this point in the game, there really isn't any tangible reason for players to be out there taking keeps other than bragging rights. Xp and Renown bonuses are simply not enough as it's far more effecient to queue up for a scenario and get right into the fight rather than spending hours out in the open RvR lakes just to find one.

Perhaps Mythic really needs to consider adding in a Darkness Falls type dungeon to the game. Give whichever realm has the most keeps access to it and lock the other out until they can reclaim enough keeps to get back in. This would tide folks over until city sieges become more available.

Removing the Tier 4 scenarios would be a tough sell to those players that are currently 32+.

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