With Lord of the Rings Online: Mines of Moria just around the corner, Turbine is piling up an unprecedented amount of dev diaries in preparation for this new expansion's launch. In the latest one, we get a thorough explanation of the changes to the combat system, and how the new combat mechanics will work. In a nutshell, the mechanics have changed from a percentage-based system (with an infinite end of 100%) to one with more open-ended bonus possibilities using whole numbers that will apply to your avoidance chances, resistances, and mitigations. This was done to allow the game to expand throughout its lifetime, as the team plans to stick around for quite awhile.
On the heels of these game mechanic changes comes some angry posts in the forums concerning what we can expect from the Minstrel in Moria. Inevitably, many players aren't too happy with these changes, and since the beta NDA has been lifted earlier this week, they're expressing their disdain in droves.
Reader Comments (3)
Posted: Oct 22nd 2008 2:37PM Softserve said
Considering you can still see the percentages and that they don't sound to be disappearing entirely, I'm not sure if any major problems will be created. It makes it sound as though people will have an easier time choosing betwee comparable pieces of equipment and that it would also allow for better (and thus more effective) equipment to be made in the future.
So I don't know. Maybe I'm reading it wrong. The article is honestly very confusing from my standpoint.
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So I don't know. Maybe I'm reading it wrong. The article is honestly very confusing from my standpoint.
Posted: Oct 22nd 2008 3:46PM (Unverified) said
Oh, on the official forums you can read plenty about it. It is very ugly for minstrels.
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