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Reader Comments (14)

Posted: Oct 17th 2008 8:38AM (Unverified) said

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I started playing WoW few years ago, a month after its release. I didn't have any background of MMORPG's ever. The cinematic trailer intrigued me and I went to buy it, I didnt even knew what is was all about, I didnt know that I had to pay for it in order to be able to play it... It was a fantastic time... My first steps into Darnassus.. Not knowing what would be behind all those mountains, over the water... I was completely stunned and driven to explore... I never saw a dwarf before or an orc... I still remember my first journey (on foot!) to Stormwind and Ironforge... Absolutely knocked my socks off...

I became pretty "soft-hardcore" with a playtime of around 6 hours/ day... raiding Molten Core, Blackwing Lair for like 3/4 days per week and grinding mats and gold during the weekend... It was fun... 40 man raids... huge challenges.. Killing Onyxia after numerous wipes... Kick ass feeling!

I played 2,5 years day in day out.. Having a social life that was influenced by it, although we all try to neglect that... deep in ourself you know its true... We all know the situations where you have to tell your girlfriend you can't stay for dinner any longer, because you and your buddies have to slay a dragon somewhere...

Things started to fall apart though.. The original guild members that once joined started to be replaced by new ones.. People that only played for their gear... Hard to find a group of guildies that want to participate in quests or dungeons... I quit WoW and it felt like I was free...

TBC came out and I gave it another try.. leveled up my fully epic (tier 2) druid and mage... Joined up with a bunch of nice guys and got to kill Prince In Karazan... Playing on a more casual base (1-2 days/week) 3-4 months I guess... But it didnt feel like it used to be... Things were different... I quit again...

Yesterday I couldnt resist the numerous comments anymore on the release of Warhammer Online... I will be making my first char tonight or maybe somewhere else this weekend...

Deep inside I'm longing for a new adventure.. something completely different, like my first days in Azaroth... On the other hand I know I'm spoiled too much to get that same old feeling once again... How will my girlfriend react? Will I be adjusting my calendar to a game again or not?

Only time will tell...

Posted: Oct 17th 2008 8:43AM Boruk said

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Coming from the older Everquest generation, I have seen some vast improvements in the industry as far as getting more people in to play the game and have fun. Even the graphics have gotten some very nice polish to make them even more appealing.

I think the main reason for me why some MMO's are hurting is beacase an MMO IS a social thing. You DON'T have to be grouped or in a guild to socialize in these games, and the thing that hurts this the most, in my opinion, are instances.

In Everquest, I remember not having the time or not being able to participate in some of the larger raids there because of other committments, but I could still go and watch it go down.

Players want to be part of the game, not just read about how someone did it or watch a video on it. Even if you can't be a part of the action it is still fun to see it go on (Ring Event anyone?).

Now I am playing LOTRO, and finding out that the entire zone has no instances in it is very appealing to me because I can see some pretty big boss fights go down even if I am not part of the group.

Posted: Oct 17th 2008 8:51AM (Unverified) said

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WoW was my first real MMO and I loved it. I quit almost 2 years ago. However, I missed investing in a character so I tried LOTRO. That Middle Earth was a great place until the end-game. I wanted to like it more but could not bring myself to level up a 2nd character. There was a lot to do but I didn't want to do any of it. Now WAR is similar. The PvP & RvR is fun but I don't stay on and do it all night, I jump in for a round or two and go home, errr, stand up or go AFK. Anyway, I am wondering if I've lost interest in MMOs. My final test will be try try Moria and maybe Litch King (but I doubt it). If that does not reignite my interest I may just play checkers.

Posted: Oct 17th 2008 9:01AM Boruk said

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you're going to find this in every MMO. At some point you are going to "complete" the content that is out there until more is patched in or an expansion is released.

Part of the hype for Wrath is that Sunwell was the last content patch and players went through it so fast it wasn't enough to hold them over. I am sure Moria will probably have the same thing and WAR will have RvR attempts on cities until more cities or scenarios are added.

It is part of the genre and if that bores you, maybe a diferent type of game is what you need, or a more relaxed way of playing the game? That is for you to decide.
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Posted: Oct 17th 2008 8:58AM (Unverified) said

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I'm having a MMO rediscovery. I played UO from the first week of launch to a few years later. I however, never got into EQ or AC and it wasn't until last year I started to enjoy WoW. Now I play WoW, WAR and Lotro.

It's cheap enjoyable entertainment. For $15 you get 100's of hours of fun. In contrast a new run movie with some popcorn and coke can run you $15 for 2 hours. Don't even think about a sporting event. That can run to $100 for 3 hours of passive sitting there.

Sure the games can improve, nothing is perfect, but in the end their a game. Have fun. A bright wizard killing your Squig Header is not the end of the world.

Posted: Oct 17th 2008 9:17PM (Unverified) said

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I played UO quit after I got tired of chopping trees, then Played WoW from release pretty much non stop until this summer. It just got to be a drag, more like a chore than anything else.

I lucked upon one of the early beta keys for WotLK and decided to give it another shot, leveling my holy pally to 80, Raiding Naxx and Obsidian, but really it is still just the same thing. And to tell the truth it is boring me.

So Like an earlier post, when WAR came out I figured I would give it a shot looking for that old time WoW feeling and it was there until about level 25 or so and suddenly I realized that I wasn't really enjoying that grind either. So yeah until something innovative comes along to grab my interest I am going to find something better to do with my time.

Posted: Oct 17th 2008 10:00AM Idle said

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I played WoW for three years. During that time, I got caught up in the need to 'keep up with the Jones', so to speak, and felt I had to play pretty much all of the time to acquire the gear needed to raid with my peers and be competitive in PvP. With the game's core design being around a gear grind that you simply can't stop if you want to be able to participate in high end content, I felt I couldn't stop or I'd fall behind my friends and, well, enemies. It turned into an addiction. One day, I logged in and realized that I really hadn't been having fun for several months so I quit cold turkey. For the longest time, I had the mentality that I had so much time invested in WoW that I really couldn't quit. After I did, it seemed an awfully silly way to think. After all, playing games is about having fun.

I tried out Conan for a while and now I'm playing WAR. I'm playing WAR with a much more casual attitude, too. I don't feel the pressure to keep up and grind my life away simply because I can participate in pretty much everything right from the beginning and do so competitively. It seems to be much more conducive to the casual gamer. Time will tell if it turns into another WoW grind. This time, if it does, I'll drop it the minute I'm no longer having fun.

Posted: Oct 17th 2008 10:20AM (Unverified) said

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I think the early MMOs, UO, EQ, AC, were much deeper and more involved than their more recent progeny. There was more to do and choices to make about how you do it. Today's MMOs seem to be, for the most part, linear experiences where you travel from zone to zone in a clear order as you gain levels, only to end up in a few top level zones with everyone else, doing the same things (raids/daily quests) for months if not years on end.
Somewhere along the line, developers realized they could sell their product without putting as much effort into the development of it as the first generation got. The new games are smaller in scope, offer quicker progression (the "hook") and almost no variation in gameplay. That trend has turned a multiplayer, role-playing genre into a series of games that are, imo, simply leveling simulators.

Posted: Oct 17th 2008 11:00AM Rihahn said

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I might be done with the genera after playing pretty much everything that's come down the pike since Ultima Online...

The definition of insanity is doing the same thing over and over again, expecting a different result - this is MMO play in a nutshell.

I've quit WoW about 6 times now, each time for one additional month and this last time I'm pretty sure it is for good. I picked up WAR and gave it a whirl for 30 days - was fun, saw the end-game, might be back for another 30 days if they put in one of the armies that interest me. But it really is World of Arenacraft - and I can back this up with a hundred examples of identical gameplay elements between WoW and WAR for all the foaming fanboys.

Seriously, I think the two MMOs I've had the most fun with were Horizons and Shadowbane - both because I had a vested interest in the game by way of 'owning' a piece of it, and the fact that I could loose that piece, permanently, if I wasn't careful... Which is most likely why I'm heading back to Eve Online.

These games weren't as repetitious as the current crop it seems, and while you can "grind", there's no real need to as the game's main mechanic centers around actual property you can loose versus glowy shoulders.

I've been in the WotLK beta for a couple months now and while it is amazing, its another 10 levels of the same stuff I've been doing in WoW since Kel'Thuzad came online; kill ten of those, take this over there, go get me that, help this person walk a mile... Rinse and repeat for 2 months until you hit the level cap.

Then, once you've "earned it" by slogging though another 10 levels, you're allowed to actually play the part of WoW that has the most work put into it: Raiding. Now you get to wipe on the same boss fight at least 5 times, and once you have it figured out, you get to do it all again an average of once per week for collectible icons.

I mean, really, the sum-total of today's MMO design is exactly the same design principle behind rat cognizance testing: Navigate the maze and press the right colored button, and you get a treat. Fail and you get to do it again, and again, and again until you get it right - and then if you're lucky they'll do time trials where if you get to the colored button fast enough, you'll get a special treat!

Bah. I need more than this.

Another gripe: Servers/Shards/Realms/Whatever...

It seems that the average MMO company still hasn't figured out that the social aspect of the average MMO is really what we're all there for. WoW is nothing more than an Instant Messenger with 3d interface hooked to a big database...

So, why in all that is good and just are they *still* locking people into little pockets of reality and expecting it to all work out?

For example; WAR. I got it the day it came out and rolled a WP on some server (being an old Warhammer Fantasy player, the WP is pretty much the whole reason I bought the game), two days and 10 ranks later some folks from work started playing - on a different server.

Ok, re-roll on the new server and get punished by half-hour queue times... When you're a family guy with a 50+ hour a week job you only get maybe an hour a night to play, so waiting half of that just to log in is right out. So after reaching R10 on this server I give up...

So some other guys from work roll Destro on yet another server, which isn't "full" and can actually be logged in to when I want to play, and I re-roll there... Unfortunately there are about 10 Destro players for every Order player and the queue times for scenarios are many hours long. So I hit R10 with a Black Orc and a Sorceress before everyone decides to move, yet again, to another server (Averheim) and play Order.

Another server move, another re-roll, and I make it to R19 before Altdorf on Averheim burns thanks in part to there being enough R40 Black Orcs on the server to outnumber everyone on Order over R20... I'm glad they fixed that infinite health bug with "Da Toughest" so quickly - the two weeks they were able to use it pretty much let then steamroll the content and hit the level cap way before everyone else... So, I essentially got to see WAR's 'end game' before I even had to cough up the first monthly fee.

Meanwhile I have folks I know on three other servers who want me to come play with them as well...

Other than the obvious money issue in running a super computer cluster for your MMO, there are still things that can, and should be, done... For example, don't lock people into a server.

Immediately folks will yell, "For the Economy!", but if you have a mobile user-base from the get-go, the economy won't get messed up because all of the servers/shards/whatever will self-equalize with people carrying "good stuff" from place to place... Hell, you could even build a class based on trading from server to server.

Anywho, enough rambling. The TL;DR version is that I'm tired of being the rat and pushing the damn button.

Posted: Oct 17th 2008 11:06AM (Unverified) said

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I've played Everquest, WoW, EQ2, and countless other MMOs, all on a somewhat casual level. I never really reached the end game because I found the grind too dull. Recently though I started playing Eve Online and I've been hooked. It's a completely different style from normal MMOs. The complete open-endedness of it really appeals to me.

Posted: Oct 17th 2008 11:59AM (Unverified) said

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I started out with my first mmo being. I hate to admit it but Sims Online. Some might find that weird but it was more for the community then the game. My first real MMO was Star Wars Galixies. That game was so in thralling. To date its the only game that i have pulled a full 24 hour play session. The only problem that SWG had was its steep learning curve and no real Tutorial. Well after the NGE i decided it was time for something new. Jumped around to almost every MMO immaginable hoping to find a great game with a great community. Played WoW for maybe a month or so and quit after maxing out 2 characters in a week. Ended up in lotro where the community has its... Well for lack of a better word morons. Its the only game since pre-nge that i havnt compleatly burnt out on. Yet its not the main game that i play. Its only monster play because the community on that side is so great. So i guess with out a good group of buddys to play with. Well for me any way an mmo just isnt worth playing. Might as well play Oblivion without a good community.

Posted: Oct 17th 2008 1:00PM (Unverified) said

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My first MMO was SWG as well and I think the best thing about it was it wasn't like WoW where everything is laid out for you in a linear quest style. Many people considered the original SWG to be broken because of its high learning curve and no real direction but I think this is what set it apart from the other games at the time. This created a great community in the beginning and encouraged guilds to send out newbie helpers to expand their cities. Its downfall was the crafting system, and macros. Once everything dealing with macros got posted on the internet we had afk people leveling. Also once you reached a certain point there was nothing left for you to do with your wealth in the game except go for jedi.

I think Eve had a good idea too but I don't agree with their time based skill system. It is a easy way to keep people playing the game but I feel it will always leave the newbies behind the veterans.

Posted: Oct 18th 2008 4:57PM (Unverified) said

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i played wow religiously for about 3 years... then had a run in with my guild, requested a break until WotLK, which was granted, but got kicked anyway.

so i logged out... and haven't logged back in since. not had the compulsion to do so either.

so, thankfully MMO's are out of my life, and my word does it make me feel happier !

no longer do i have to sit there listening to 24 people shouting at each other on Ventrilo. no longer do i have to sit around for 5 hours wiping over and over on a boss that doesn't drop any items i need... and even if it did, the chance of me getting the item would be so remote the time and effort i'd spent to get the thing down would be wasted.

so i'm happy. i've freed myself from an addiction that i genuinely believed was something i enjoyed.

there should be warnings on MMO boxes about potential addictive behaviour imo.

Posted: Oct 19th 2008 2:02AM Jeromai said

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The word ‘quit’ has some loaded definitions. Sure, it can just mean stopping, or exiting a program or just canceling a subscription for now, but I think most people use quit when referring to an MMO a little differently:

1. To give up or leave without intending to return or claim again
2. To cease trying to accomplish or continue

And I do wonder why people make such a big deal about quitting an MMO.

As in, sometimes they go through this huge hardcore vehement denial and lock in a finality that they’re done, FINISHED, not coming back, EVER, etc.

There’s only one multiplayer game I treated in that fashion. The very first I ever played. A MUD that sucked my life away in the fashion of all the hardcore EQ’ers and WoW players who came after. Seems like it’s some sort of reaction to a realization that one got over-obsessive about the genre and that specific game to the point where it ate into one’s lifestyle. Then it seems to justify a big ‘never again’ sort of response.

Ever since I got back into MMOs in a casual way, there’s no ‘quitting’ per se. Just getting bored of that style of play, or deciding it’s not worth the subscription at this point in time, so just stopping for now. Maybe I’ll come back to it at another point in the future. DDO, AoC, Guild Wars – I might try ‘em out again some day. Just not now.

Like most singleplayer games, really. I never QUIT Starcraft. (Or any other game.) But I did stop playing it for a long time now. Nothing says I can’t get the urge and pop the game CD back in to reinstall.

Don’t feel like a linear grind MMO? Don’t play one. Just stop. Find one of those sandbox life simulators for another type of MMO. Or just do something completely different.

Why do we feel compelled to use the word quit?

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