Without doubt, things are hotting up in Age of Conan. There's still a lot of ground left to cover, but it would be senseless not to acknowledge that a game which recently seemed to be wallowing in post-launch doldrums has turned into something of a comeback king. The final instalment of the current series of patches, Patch 3, is growing by degrees on Testlive, and now Craig Morrison has given a rundown of what's coming and why.
Craig kicks off by detailing the final version of the PvP consequence system, which regular readers will be familiar with. The gist of it is that AoC players who attack weaker foes will become outcast 'murderers', attacked on sight by guards, fair game for anyone who wants to kill them, and depending on rough camps on the fringes of society for their needs. There's a new mechanic of 'redemption' that allows murderers to go on special quests to rid themselves of this bloody stain.
Tradeskills, GUI adjustments and, most importantly, combat changes are also covered. Craig mentions the changes to combos, explaining that excessive damage spikes were just as much the reason as 'preloading', a tactic in which a PvP opponent would simply execute the initial steps of a combo into thin air before walloping the target with the final blow.
Perhaps the best news of all for AoC players is the time scale given: Craig says Funcom hope to have the changes 'ready for the live servers over the next couple of weeks.' Will they deliver? That remains to be seen, but given the recent track record, we expect player confidence in Craig Morrison's statements to be much higher than previous assurances from Funcom.
Reader Comments (7)
Posted: Oct 17th 2008 6:24PM (Unverified) said
First?
This game is leaps and bounds better than at launch!
This game is leaps and bounds better than at launch!
Posted: Oct 17th 2008 6:34PM Mr Angry said
That is not very hard.
Players got soooo badly burned by this one, many don't have the stomach to even have the box in the same room as them, let alone boot it up.
Right now, AoC feels like SWG post NGE. As good as it may be, no one is going to get screwed twice.
Reply
Players got soooo badly burned by this one, many don't have the stomach to even have the box in the same room as them, let alone boot it up.
Right now, AoC feels like SWG post NGE. As good as it may be, no one is going to get screwed twice.
Posted: Oct 17th 2008 7:24PM (Unverified) said
The reputation system doesn't make much sense!
First of all They should give more ways to become infamous than just killing lowbies... more "traps" on that.. stuff like doing quests in a dishonorable way, or attacking a player that's on the same level but ganked by too many players at a time, thus becoming dishonorable.
And second of all They should give some REASONS to become infact infamous, a temptation, an up-side to such a lead of life.
First of all They should give more ways to become infamous than just killing lowbies... more "traps" on that.. stuff like doing quests in a dishonorable way, or attacking a player that's on the same level but ganked by too many players at a time, thus becoming dishonorable.
And second of all They should give some REASONS to become infact infamous, a temptation, an up-side to such a lead of life.
Posted: Oct 18th 2008 12:21AM (Unverified) said
Too little too late for me
Posted: Oct 18th 2008 1:14AM agitatedandroid said
Just to justify the earlier comment, my copy of AoC is in my closet. It pains me to even open that door.
Maybe AoC will be worth a return in a few months. Maybe. But, I've lost all hope.
WAR, LOTRO, WoW, EVE, that's where I'll be.
Maybe AoC will be worth a return in a few months. Maybe. But, I've lost all hope.
WAR, LOTRO, WoW, EVE, that's where I'll be.
Posted: Oct 18th 2008 10:55AM MrGutts said
LOL you guys are tooooo nice even keeping your AoC. My copy is at the city dump, maybe being recycled by now..







