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Reader Comments (11)

Posted: Oct 15th 2008 5:21PM GRT said

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There's something wonky about your reporting schedule. This change happened yesterday, yet you reported on it after reporting on today's patch...

Anyway, it's a step in the right direction but still too low. But at least they're working on it.

Posted: Oct 15th 2008 5:28PM (Unverified) said

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I suspect Mythic keeps boosting the XP gains in the RvR "lakes" to encourage people to go there instead of just grinding away in instanced scenarios. Personally, I prefer impromptu skirmishes in non-instanced zones but those are few and far between (even on an OpenRvR server!) aside from the occasional keep assault/defense -- and I (still) consider myself a carebear!

I feel the XP/Reknown gains from instanced scenarios should diminish over time to discourage people from staying in them the entire day. Maybe there should be *another* Rested XP Bonus bar that is only consumed when in a scenario? When the Rested (Scenario) XP bonus bar is gone you can still do scenarios, of course, but without an XP bonus. The XP/Reknown gain from scenarios would have to be lowered too so the combined (normal+bonus) XP would be the same as it is today.

Posted: Oct 15th 2008 5:30PM Nadril said

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I'd rather them just make it so that open RvR has it's own advantages for XP. The great thing about WAR is it is all about choice. I don't HAVE to go out and grind mobs to level. I don't HAVE to do PvP to level. I can do what I want to do.


I'd like to see (no idea what it is atm though) the keep sieges be a bit higher XP than what one would get for completing a scenario. Likewise give the battlefield objectives an XP bonus as well, although smaller.
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Posted: Oct 15th 2008 5:28PM Nadril said

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Anyone have any hard numbers on the amount of XP it's granting?

Posted: Oct 15th 2008 6:44PM (Unverified) said

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So if you're levels 12-14 you're just SOL for earning that experience in tier 2, and 22-24 in tier 3?

Any reasoning behind that?

Posted: Oct 15th 2008 8:22PM (Unverified) said

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Maybe they're thinking that if you're level 14 or lower and assaulting a T2 Keep you're, probably, not contributing much while fighting the lord, a level 22 Hero, unless you are a healer.

I agree with you that everyone in the tier should earn the bonus XP to encourage them to participate.
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Posted: Oct 15th 2008 7:56PM Graill440 said

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upgrade? is that the new watchword for bug fixes and adding content not included at launch but should have been there? It's all clear now.

Posted: Oct 15th 2008 9:16PM (Unverified) said

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That picture is you used is stupid. It looks like something an idiot would make in ms paint.

PS, this Warhammer game you made is lame. I played it last year and it sucked, I bet it still sucks now, why can't you make a game that doesn't suck?

Posted: Oct 16th 2008 1:28PM Chriskovo said

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ummm why are you talking to the authour of the article as if he made the game?? Irational much?
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Posted: Oct 15th 2008 10:11PM Softserve said

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I think the picture is funny, isn't that the point? lol

Plus MS Paint doesn't do gradients :D

Posted: Oct 16th 2008 12:50AM Kyoji said

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Or layer styles, for that matter.

I've captured 2-3 keeps since the update and have seen a VERY nominal amount of xp from sieging, whatever they added its still nowhere near enough. I'd guess anywhere in between 2 to 3k xp, at lvl 27. (Sorry I dont have hard numbers, I keep forgetting to check after all the excitement has worn down.)
If they want to make openRVR and sieging a good source of xp and renown, it still needs to be buffed further. I also believe restricting what little xp you give to half the lvl range of a tier is a stupid idea, I have 10 levels to get xp from scenarios, but only 5 in sieging? That doesnt make sense to me.

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